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do not use viewer autopilot on physics sits also. Viewer side autopilot needs more work to avoid desyncs, that we never had
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@@ -195,8 +195,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_currentParcelHide = false;
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ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
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if (land != null && !land.LandData.SeeAVs)
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m_currentParcelHide = true;
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if (land != null)
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m_currentParcelHide = !land.LandData.SeeAVs;
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if (m_previusParcelUUID != UUID.Zero || checksame)
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ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID, m_currentParcelHide, m_previusParcelHide, oldhide,checksame);
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@@ -3572,7 +3572,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_pos = offset;
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ControllingClient.SendSitResponse(
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part.ParentGroup.UUID, offset, Orientation, true, cameraAtOffset, cameraEyeOffset, forceMouselook);
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part.ParentGroup.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
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SendAvatarDataToAllAgents();
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