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@@ -0,0 +1,491 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using System;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Threading;
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using System.Timers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionAssetConnector")]
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public class RegionAssetConnector : ISharedRegionModule, IAssetService
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{
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private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType);
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private delegate void AssetRetrievedEx(AssetBase asset);
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private bool m_Enabled = false;
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private Scene m_aScene;
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private IAssetCache m_Cache;
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private IAssetService m_localConnector;
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private IAssetService m_HGConnector;
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private AssetPermissions m_AssetPerms;
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//const int MAXSENDRETRIESLEN = 30;
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//private List<AssetBase>[] m_sendRetries;
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//private List<string>[] m_sendCachedRetries;
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//private System.Timers.Timer m_retryTimer;
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//private int m_retryCounter;
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//private bool m_inRetries;
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private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
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private Thread[] m_fetchThreads;
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "RegionAssetConnector"; }
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}
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public RegionAssetConnector() {}
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public RegionAssetConnector(IConfigSource config)
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{
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Initialise(config);
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}
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("AssetServices", "");
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if (name == Name)
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{
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IConfig assetConfig = source.Configs["AssetService"];
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if (assetConfig == null)
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{
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m_log.Error("[REGIONASSETCONNECTOR]: AssetService missing from configuration files");
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throw new Exception("Region asset connector init error");
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}
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string localGridConnector = assetConfig.GetString("LocalGridAssetService", string.Empty);
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if(string.IsNullOrEmpty(localGridConnector))
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{
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m_log.Error("[REGIONASSETCONNECTOR]: LocalGridAssetService missing from configuration files");
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throw new Exception("Region asset connector init error");
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}
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object[] args = new object[] { source };
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m_localConnector = ServerUtils.LoadPlugin<IAssetService>(localGridConnector, args);
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if (m_localConnector == null)
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{
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m_log.Error("[REGIONASSETCONNECTOR]: Fail to load local asset service " + localGridConnector);
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throw new Exception("Region asset connector init error");
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}
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string HGConnector = assetConfig.GetString("HypergridAssetService", string.Empty);
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if(!string.IsNullOrEmpty(HGConnector))
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{
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m_HGConnector = ServerUtils.LoadPlugin<IAssetService>(HGConnector, args);
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if (m_HGConnector == null)
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{
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m_log.Error("[REGIONASSETCONNECTOR]: Fail to load HG asset service " + HGConnector);
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throw new Exception("Region asset connector init error");
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}
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IConfig hgConfig = source.Configs["HGAssetService"];
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if (hgConfig != null)
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m_AssetPerms = new AssetPermissions(hgConfig);
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}
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//m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
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//m_sendCachedRetries = new List<string>[MAXSENDRETRIESLEN];
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//m_retryTimer = new System.Timers.Timer();
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//m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
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//m_retryTimer.AutoReset = true;
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//m_retryTimer.Interval = 60000;
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m_fetchThreads = new Thread[2];
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for (int i = 0; i < m_fetchThreads.Length; i++)
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{
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m_fetchThreads[i] = WorkManager.StartThread(AssetRequestProcessor, string.Format("GetAssetsWorker{0}", i));
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}
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m_Enabled = true;
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m_log.Info("[REGIONASSETCONNECTOR]: enabled");
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_aScene = scene;
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m_aScene.RegisterModuleInterface<IAssetService>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (m_Cache == null)
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{
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m_Cache = scene.RequestModuleInterface<IAssetCache>();
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if (!(m_Cache is ISharedRegionModule))
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m_Cache = null;
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}
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if(m_HGConnector == null)
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{
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if (m_Cache != null)
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m_log.InfoFormat("[REGIONASSETCONNECTOR]: active with cache for region {0}", scene.RegionInfo.RegionName);
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else
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m_log.InfoFormat("[REGIONASSETCONNECTOR]: active without cache for region {0}", scene.RegionInfo.RegionName);
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}
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else
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{
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if (m_Cache != null)
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m_log.InfoFormat("[REGIONASSETCONNECTOR]: active with HG and cache for region {0}", scene.RegionInfo.RegionName);
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else
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m_log.InfoFormat("[REGIONASSETCONNECTOR]: active with HG and without cache for region {0}", scene.RegionInfo.RegionName);
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}
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}
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private bool IsHG(string id)
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{
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return id.Length > 0 && (id[0] == 'h' || id[0] == 'H');
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}
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public AssetBase GetCached(string id)
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{
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AssetBase asset = null;
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if (m_Cache != null)
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m_Cache.Get(id, out asset);
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return asset;
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private AssetBase GetFromLocal(string id)
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{
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return m_localConnector.Get(id);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private AssetBase GetFromForeign(string id, string ForeignAssetService)
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{
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if (m_HGConnector == null || string.IsNullOrEmpty(ForeignAssetService))
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return null;
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return m_HGConnector.Get(id , ForeignAssetService);
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}
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public AssetBase GetForeign(string id)
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{
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int type = Util.ParseForeignAssetID(id, out string uri, out string uuidstr);
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if (type < 0)
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return null;
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AssetBase asset = null;
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if (m_Cache != null)
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{
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asset = m_Cache.GetCached(uuidstr);
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if(asset != null)
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return asset;
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}
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asset = GetFromLocal(uuidstr);
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if (asset != null || type == 0)
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return asset;
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return GetFromForeign(uuidstr, uri);
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}
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public AssetBase Get(string id)
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{
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//m_log.DebugFormat("[HG ASSET CONNECTOR]: Get {0}", id);
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AssetBase asset = null;
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if (IsHG(id))
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{
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asset = GetForeign(id);
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if (asset != null)
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{
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// Now store it locally, if allowed
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if (m_AssetPerms != null && !m_AssetPerms.AllowedImport(asset.Type))
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return null;
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Store(asset);
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}
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}
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else
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{
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asset = GetFromLocal(id);
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if(m_Cache != null)
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{
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if(asset == null)
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m_Cache.CacheNegative(id);
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else
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m_Cache.Cache(asset);
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}
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}
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return asset;
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}
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public AssetBase Get(string id, string ForeignAssetService)
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{
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// assumes id and ForeignAssetService are valid and resolved
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AssetBase asset = null;
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if (m_Cache != null)
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{
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asset = m_Cache.GetCached(id);
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if (asset != null)
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return asset;
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}
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asset = GetFromLocal(id);
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if (asset == null)
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{
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asset = GetFromForeign(id, ForeignAssetService);
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if (asset != null)
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{
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if (m_AssetPerms != null && !m_AssetPerms.AllowedImport(asset.Type))
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{
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if (m_Cache != null)
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m_Cache.CacheNegative(id);
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return null;
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}
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Store(asset);
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}
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else if (m_Cache != null)
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m_Cache.CacheNegative(id);
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}
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else if (m_Cache != null)
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m_Cache.Cache(asset);
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return asset;
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}
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public AssetMetadata GetMetadata(string id)
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{
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AssetBase asset = Get(id);
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if (asset != null)
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return asset.Metadata;
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return null;
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}
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public byte[] GetData(string id)
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{
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AssetBase asset = Get(id);
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if (asset != null)
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return asset.Data;
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return null;
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}
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public virtual bool Get(string id, object sender, AssetRetrieved handler)
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{
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AssetBase asset = null;
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if (m_Cache != null)
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{
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if (!m_Cache.Get(id, out asset))
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return false;
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}
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if (asset == null)
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{
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lock (m_AssetHandlers)
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{
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AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate (AssetBase _asset) { handler(id, sender, _asset); });
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List<AssetRetrievedEx> handlers;
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if (m_AssetHandlers.TryGetValue(id, out handlers))
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{
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// Someone else is already loading this asset. It will notify our handler when done.
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handlers.Add(handlerEx);
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return true;
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}
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handlers = new List<AssetRetrievedEx>();
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handlers.Add(handlerEx);
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m_AssetHandlers.Add(id, handlers);
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m_requestQueue.Add(id);
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}
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}
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else
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{
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if (asset != null && (asset.Data == null || asset.Data.Length == 0))
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asset = null;
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handler(id, sender, asset);
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}
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return true;
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}
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private BlockingCollection<string> m_requestQueue = new BlockingCollection<string>();
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private void AssetRequestProcessor()
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{
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while (true)
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{
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if (!m_requestQueue.TryTake(out string id, 4500) || id == null)
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{
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Watchdog.UpdateThread();
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continue;
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}
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Watchdog.UpdateThread();
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try
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{
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AssetBase a = Get(id);
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List<AssetRetrievedEx> handlers;
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lock (m_AssetHandlers)
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{
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handlers = m_AssetHandlers[id];
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m_AssetHandlers.Remove(id);
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}
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if (handlers != null)
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{
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Util.FireAndForget(x =>
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{
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foreach (AssetRetrievedEx h in handlers)
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{
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try { h.Invoke(a); }
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catch { }
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}
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handlers.Clear();
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});
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}
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}
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catch { }
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}
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}
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public bool[] AssetsExist(string[] ids)
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{
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int numHG = 0;
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foreach (string id in ids)
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{
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if (IsHG(id))
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++numHG;
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}
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if(numHG == 0)
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return m_localConnector.AssetsExist(ids);
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else if (m_HGConnector != null)
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return m_HGConnector.AssetsExist(ids);
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return null;
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}
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private readonly string stringUUIDZero = UUID.Zero.ToString();
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public string Store(AssetBase asset)
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{
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string id;
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if (IsHG(asset.ID))
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{
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if (asset.Local || asset.Temporary)
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return null;
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id = StoreForeign(asset);
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if (m_Cache != null)
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{
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if (!string.IsNullOrEmpty(id) && !id.Equals(stringUUIDZero))
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m_Cache.Cache(asset);
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}
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return id;
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}
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if (m_Cache != null)
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{
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m_Cache.Cache(asset);
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if (asset.Local || asset.Temporary)
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return asset.ID;
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}
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id = StoreLocal(asset);
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if (string.IsNullOrEmpty(id))
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return string.Empty;
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return id;
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private string StoreForeign(AssetBase asset)
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{
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if (m_HGConnector == null)
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return string.Empty;
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if (m_AssetPerms != null && !m_AssetPerms.AllowedExport(asset.Type))
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return string.Empty;
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return m_HGConnector.Store(asset);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private string StoreLocal(AssetBase asset)
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{
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return m_localConnector.Store(asset);
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}
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public bool UpdateContent(string id, byte[] data)
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{
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if (IsHG(id))
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return false;
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return m_localConnector.UpdateContent(id, data);
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}
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public bool Delete(string id)
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{
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if (IsHG(id))
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return false;
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return m_localConnector.Delete(id);
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}
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||||
}
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||||
}
|
||||
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