* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.

* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-10-10 04:01:36 -04:00
parent 3f0dc88c46
commit 8271528b1f
2 changed files with 7 additions and 2 deletions

View File

@@ -3420,8 +3420,10 @@ namespace OpenSim.Region.Framework.Scenes
if (e == null)
return;
if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
UpdateMovementAnimations();
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene
UpdateMovementAnimations();
if (m_invulnerable)
return;

View File

@@ -1318,6 +1318,9 @@ namespace OpenSim.Region.Physics.OdePlugin
internal void AddCollisionFrameTime(int p)
{
// protect it from overflow crashing
if (m_eventsubscription + p >= int.MaxValue)
m_eventsubscription = 0;
m_eventsubscription += p;
}
}