ok ok it only has one 't'

This commit is contained in:
UbitUmarov
2018-05-28 10:09:37 +01:00
parent 629eeca836
commit 83029042d3

View File

@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
private Vector3 cameraPos;
private Vector3 cameraDir;
private int viewWitdh = 256;
private int viewHeigtht = 256;
private int viewHeight = 256;
private float fov;
private bool orto;
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
cameraDir = -Vector3.UnitZ;
viewWitdh = (int)m_scene.RegionInfo.RegionSizeX;
viewHeigtht = (int)m_scene.RegionInfo.RegionSizeY;
viewHeight = (int)m_scene.RegionInfo.RegionSizeY;
orto = true;
// fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f));
@@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
cameraPos = camPos;
cameraDir = camDir;
viewWitdh = width;
viewHeigtht = height;
viewHeight = height;
fov = pfov;
orto = false;
@@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
WarpRenderer renderer = new WarpRenderer();
if (!renderer.CreateScene(viewWitdh, viewHeigtht))
return new Bitmap(viewWitdh, viewHeigtht);
if (!renderer.CreateScene(viewWitdh, viewHeight))
return new Bitmap(viewWitdh, viewHeight);
#region Camera
@@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir));
if (orto)
renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigtht);
renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeight);
else
renderer.Scene.defaultCamera.setFov(fov);