one more try before I leave

This commit is contained in:
Tedd Hansen
2008-01-19 11:25:08 +00:00
parent 8c5d93eff6
commit 8351894170

View File

@@ -909,7 +909,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_LandManager.IncomingLandObjectsFromStorage(landData);
}
MainLog.Instance.Debug("SCENE", "Done loading land objects from storage");
MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
}
#endregion
@@ -1703,15 +1703,15 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void performParcelPrimCountUpdate()
{
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
m_LandManager.resetAllLandPrimCounts();
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
m_eventManager.TriggerParcelPrimCountUpdate();
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
m_LandManager.finalizeLandPrimCountUpdate();
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
m_LandManager.landPrimCountTainted = false;
MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: Done");
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: Done");
}
/// <summary>