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one more try before I leave
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@@ -909,7 +909,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_LandManager.IncomingLandObjectsFromStorage(landData);
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}
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MainLog.Instance.Debug("SCENE", "Done loading land objects from storage");
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MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
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}
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#endregion
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@@ -1703,15 +1703,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void performParcelPrimCountUpdate()
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{
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
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m_LandManager.resetAllLandPrimCounts();
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
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m_eventManager.TriggerParcelPrimCountUpdate();
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
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m_LandManager.finalizeLandPrimCountUpdate();
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
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m_LandManager.landPrimCountTainted = false;
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MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: Done");
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: Done");
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}
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/// <summary>
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