Fix server crash when setting prims physical under basic physics.

This commit is contained in:
Jeff Ames
2008-03-19 19:33:38 +00:00
parent 2b78c40d89
commit 84289cfb4b

View File

@@ -1329,8 +1329,12 @@ namespace OpenSim.Region.Environment.Scenes
new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
new Quaternion(RotationOffset.W, RotationOffset.X,
RotationOffset.Y, RotationOffset.Z), usePhysics);
PhysActor.LocalID = LocalId;
DoPhysicsPropertyUpdate(usePhysics, true);
if (PhysActor != null)
{
PhysActor.LocalID = LocalId;
DoPhysicsPropertyUpdate(usePhysics, true);
}
}
else
{