Applying patch #4534 by Misterblue to fix ODE physics stickiness

This commit is contained in:
John Hurliman
2010-02-04 13:31:06 -08:00
parent 2953bee1f4
commit 8556a9f1a8

View File

@@ -1575,6 +1575,7 @@ Console.WriteLine(" JointCreateFixed");
{
//Console.WriteLine("Move " + m_primName);
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
/*
// NON-'VEHICLES' are dealt with here
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
{
@@ -1587,6 +1588,7 @@ Console.WriteLine(" JointCreateFixed");
avel2.Z = 0;
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
}
*/
//float PID_P = 900.0f;
float m_mass = CalculateMass();