a few changes on textures uuid compare etc

This commit is contained in:
UbitUmarov
2022-03-17 03:10:24 +00:00
parent d5ca0db294
commit 85c6d52e6a

View File

@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string BAKED_TEXTURES_REPORT_FORMAT = "{0,-9} {1}";
public const string BAKED_TEXTURES_REPORT_FORMAT = " {0,-9} {1}";
private Scene m_scene = null;
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
//WriteBakedTexturesReport(sp, m_log.DebugFormat);
UpdateBakedTextureCache(sp, cacheItems);
@@ -219,11 +219,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
SendAppearance((ScenePresence)sp);
return;
}
// save only if there were changes, send no matter what (doesn't hurt to send twice)
// save only if there were changes
if (changed)
QueueAppearanceSave(sp.ControllingClient.AgentId);
QueueAppearanceSend(sp.ControllingClient.AgentId);
}
@@ -377,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
wearableCache = WearableCacheItem.GetDefaultCacheItem();
else
{
hadSkirt = !wearableCache[19].TextureID.IsZero();
hadSkirt = wearableCache[19].TextureID.IsNotZero();
}
HashSet<uint> updatedFaces = new HashSet<uint>();
@@ -386,8 +384,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Process received baked textures
for (int i = 0; i < cacheItems.Length; i++)
{
uint idx = cacheItems[i].TextureIndex;
if(idx >= AvatarAppearance.TEXTURE_COUNT)
var curCacheItem = cacheItems[i];
uint idx = curCacheItem.TextureIndex;
if (idx >= AvatarAppearance.TEXTURE_COUNT)
{
hits++;
continue;
@@ -395,13 +394,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
updatedFaces.Add(idx);
wearableCache[idx].TextureAsset = null; // just in case
var wcacheidx = wearableCache[idx];
wcacheidx.TextureAsset = null; // just in case
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
if (face == null || face.TextureID.IsZero() || face.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
{
wearableCache[idx].CacheId = UUID.Zero;
wearableCache[idx].TextureID = UUID.Zero;
wcacheidx.CacheId = UUID.Zero;
wcacheidx.TextureID = UUID.Zero;
if (idx == 19)
{
hits++;
@@ -415,23 +415,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
AssetBase asb = null;
cache.Get(face.TextureID.ToString(), out asb);
wearableCache[idx].TextureAsset = asb;
wcacheidx.TextureAsset = asb;
}
if (wearableCache[idx].TextureAsset != null)
if (wcacheidx.TextureAsset != null)
{
if ( wearableCache[idx].TextureID != face.TextureID ||
wearableCache[idx].CacheId != cacheItems[i].CacheId)
if (wcacheidx.TextureID.NotEqual(face.TextureID) ||
wcacheidx.CacheId.NotEqual(curCacheItem.CacheId))
validDirtyBakes++;
wearableCache[idx].TextureID = face.TextureID;
wearableCache[idx].CacheId = cacheItems[i].CacheId;
wcacheidx.TextureID = face.TextureID;
wcacheidx.CacheId = curCacheItem.CacheId;
hits++;
}
else
{
wearableCache[idx].CacheId = UUID.Zero;
wearableCache[idx].TextureID = UUID.Zero;
wcacheidx.CacheId = UUID.Zero;
wcacheidx.TextureID = UUID.Zero;
missing.Add(face.TextureID);
continue;
}
@@ -446,9 +446,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
sp.Appearance.Texture.FaceTextures[idx] = null;
wearableCache[idx].CacheId = UUID.Zero;
wearableCache[idx].TextureID = UUID.Zero;
wearableCache[idx].TextureAsset = null;
var wcacheidx = wearableCache[idx];
wcacheidx.CacheId = UUID.Zero;
wcacheidx.TextureID = UUID.Zero;
wcacheidx.TextureAsset = null;
}
sp.Appearance.WearableCacheItems = wearableCache;
@@ -502,19 +503,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (cache == null)
return false;
IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
lock (m_setAppearanceLock)
{
WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
var spAppearanceTextureFaceTextures = sp.Appearance.Texture.FaceTextures;
/*
// big debug
// m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
/*
m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
{
int j = AvatarAppearance.BAKE_INDICES[iter];
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j];
Primitive.TextureEntryFace face = spAppearanceTextureFaceTextures[j];
if (wearableCache == null)
{
if (face != null)
@@ -538,7 +542,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
);
}
}
*/
*/
bool wearableCacheValid = false;
if (wearableCache == null)
@@ -552,26 +556,40 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{
int idx = AvatarAppearance.BAKE_INDICES[i];
face = sp.Appearance.Texture.FaceTextures[idx];
if(face == null || face.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
face = spAppearanceTextureFaceTextures[idx];
var wcacheidx = wearableCache[idx];
if (face == null || face.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
{
wearableCache[idx].CacheId = UUID.Zero;
wearableCache[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
wcacheidx.CacheId = UUID.Zero;
wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
hits++;
continue;
}
if (face.TextureID.Equals(wearableCache[idx].TextureID) && !face.TextureID.IsZero())
if(face.TextureID.IsNotZero())
{
if (cache.Check((wearableCache[idx].TextureID).ToString()))
// fs junk
if (i >= AvatarAppearance.BAKES_COUNT_PV7 && wcacheidx.CacheId.IsZero())
{
spAppearanceTextureFaceTextures[idx] = null;
wcacheidx.CacheId = UUID.Zero;
wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
hits++;
continue;
}
if (face.TextureID.Equals(wcacheidx.TextureID))
{
if (cache.Check(wcacheidx.TextureID.ToString()))
{
hits++;
continue;
}
}
}
wearableCache[idx].CacheId = UUID.Zero;
wearableCache[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
wcacheidx.CacheId = UUID.Zero;
wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
wearableCacheValid = false;
}
}
@@ -602,16 +620,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
for (int i = 0; i < bakedModuleCache.Length; i++)
{
int j = (int)bakedModuleCache[i].TextureIndex;
if (j < AvatarAppearance.TEXTURE_COUNT && bakedModuleCache[i].TextureAsset != null)
var bacachei = bakedModuleCache[i];
int j = (int)bacachei.TextureIndex;
if (j < AvatarAppearance.TEXTURE_COUNT && bacachei.TextureAsset != null)
{
wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
wearableCache[j].CacheId = bakedModuleCache[i].CacheId;
wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
bakedModuleCache[i].TextureAsset.Temporary = true;
bakedModuleCache[i].TextureAsset.Local = true;
var wcachej = wearableCache[j];
wcachej.TextureID = bakedModuleCache[i].TextureID;
wcachej.CacheId = bakedModuleCache[i].CacheId;
wcachej.TextureAsset = bakedModuleCache[i].TextureAsset;
bacachei.TextureAsset.Temporary = true;
bacachei.TextureAsset.Local = true;
//bakedModuleCache[i].TextureAsset.Flags = AssetFlags.AvatarBake;
cache.Cache(bakedModuleCache[i].TextureAsset);
cache.Cache(bacachei.TextureAsset);
}
}
@@ -619,31 +639,31 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{
int idx = AvatarAppearance.BAKE_INDICES[i];
if (wearableCache[idx].TextureAsset == null)
var wcacheidx = wearableCache[idx];
var faceTextureidx = spAppearanceTextureFaceTextures[idx];
if (wcacheidx.TextureAsset == null)
{
if(idx == 19)
{
sp.Appearance.Texture.FaceTextures[idx] = null;
faceTextureidx = null;
hits++;
}
else if(sp.Appearance.Texture.FaceTextures[idx] == null ||
sp.Appearance.Texture.FaceTextures[idx].TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
else if(faceTextureidx == null || faceTextureidx.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
hits++;
wearableCache[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
wearableCache[idx].CacheId = UUID.Zero;
wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
wcacheidx.CacheId = UUID.Zero;
continue;
}
Primitive.TextureEntryFace face = sp.Appearance.Texture.GetFace((uint)idx);
face.TextureID = wearableCache[idx].TextureID;
face.TextureID = wcacheidx.TextureID;
hits++;
wearableCache[idx].TextureAsset = null;
wcacheidx.TextureAsset = null;
}
}
}
sp.Appearance.WearableCacheItems = wearableCache;
}
// debug
@@ -1263,8 +1283,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction)
{
outputAction("For {0} in {1}", null, sp.Name, m_scene.RegionInfo.RegionName);
outputAction(BAKED_TEXTURES_REPORT_FORMAT, null, "Bake Type", "UUID");
outputAction("For {0} in {1}", sp.Name, m_scene.RegionInfo.RegionName);
outputAction(BAKED_TEXTURES_REPORT_FORMAT, "Bake Type", "UUID");
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp.UUID);
@@ -1291,11 +1311,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
}
outputAction(BAKED_TEXTURES_REPORT_FORMAT, null, bt, rawTextureID);
outputAction(BAKED_TEXTURES_REPORT_FORMAT, bt, rawTextureID);
}
bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
outputAction("{0} baked appearance texture is {1}", null, sp.Name, bakedTextureValid ? "OK" : "incomplete");
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
}
public void SetPreferencesHoverZ(UUID agentId, float val)