mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 03:06:05 +08:00
a few changes on textures uuid compare etc
This commit is contained in:
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public const string BAKED_TEXTURES_REPORT_FORMAT = "{0,-9} {1}";
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public const string BAKED_TEXTURES_REPORT_FORMAT = " {0,-9} {1}";
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private Scene m_scene = null;
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@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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//WriteBakedTexturesReport(sp, m_log.DebugFormat);
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UpdateBakedTextureCache(sp, cacheItems);
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@@ -219,11 +219,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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SendAppearance((ScenePresence)sp);
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return;
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}
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// save only if there were changes, send no matter what (doesn't hurt to send twice)
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// save only if there were changes
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if (changed)
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QueueAppearanceSave(sp.ControllingClient.AgentId);
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QueueAppearanceSend(sp.ControllingClient.AgentId);
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}
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@@ -377,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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wearableCache = WearableCacheItem.GetDefaultCacheItem();
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else
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{
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hadSkirt = !wearableCache[19].TextureID.IsZero();
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hadSkirt = wearableCache[19].TextureID.IsNotZero();
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}
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HashSet<uint> updatedFaces = new HashSet<uint>();
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@@ -386,8 +384,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Process received baked textures
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for (int i = 0; i < cacheItems.Length; i++)
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{
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uint idx = cacheItems[i].TextureIndex;
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if(idx >= AvatarAppearance.TEXTURE_COUNT)
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var curCacheItem = cacheItems[i];
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uint idx = curCacheItem.TextureIndex;
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if (idx >= AvatarAppearance.TEXTURE_COUNT)
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{
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hits++;
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continue;
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@@ -395,13 +394,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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updatedFaces.Add(idx);
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wearableCache[idx].TextureAsset = null; // just in case
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var wcacheidx = wearableCache[idx];
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wcacheidx.TextureAsset = null; // just in case
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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if (face == null || face.TextureID.IsZero() || face.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
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{
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = UUID.Zero;
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wcacheidx.CacheId = UUID.Zero;
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wcacheidx.TextureID = UUID.Zero;
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if (idx == 19)
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{
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hits++;
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@@ -415,23 +415,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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AssetBase asb = null;
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cache.Get(face.TextureID.ToString(), out asb);
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wearableCache[idx].TextureAsset = asb;
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wcacheidx.TextureAsset = asb;
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}
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if (wearableCache[idx].TextureAsset != null)
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if (wcacheidx.TextureAsset != null)
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{
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if ( wearableCache[idx].TextureID != face.TextureID ||
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wearableCache[idx].CacheId != cacheItems[i].CacheId)
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if (wcacheidx.TextureID.NotEqual(face.TextureID) ||
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wcacheidx.CacheId.NotEqual(curCacheItem.CacheId))
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validDirtyBakes++;
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wearableCache[idx].TextureID = face.TextureID;
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wearableCache[idx].CacheId = cacheItems[i].CacheId;
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wcacheidx.TextureID = face.TextureID;
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wcacheidx.CacheId = curCacheItem.CacheId;
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hits++;
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}
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else
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{
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = UUID.Zero;
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wcacheidx.CacheId = UUID.Zero;
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wcacheidx.TextureID = UUID.Zero;
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missing.Add(face.TextureID);
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continue;
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}
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@@ -446,9 +446,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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sp.Appearance.Texture.FaceTextures[idx] = null;
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = UUID.Zero;
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wearableCache[idx].TextureAsset = null;
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var wcacheidx = wearableCache[idx];
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wcacheidx.CacheId = UUID.Zero;
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wcacheidx.TextureID = UUID.Zero;
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wcacheidx.TextureAsset = null;
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}
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sp.Appearance.WearableCacheItems = wearableCache;
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@@ -502,19 +503,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (cache == null)
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return false;
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IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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lock (m_setAppearanceLock)
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{
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WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
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var spAppearanceTextureFaceTextures = sp.Appearance.Texture.FaceTextures;
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/*
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// big debug
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// m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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/*
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m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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int j = AvatarAppearance.BAKE_INDICES[iter];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j];
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Primitive.TextureEntryFace face = spAppearanceTextureFaceTextures[j];
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if (wearableCache == null)
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{
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if (face != null)
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@@ -538,7 +542,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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);
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}
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}
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*/
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*/
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bool wearableCacheValid = false;
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if (wearableCache == null)
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@@ -552,26 +556,40 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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face = sp.Appearance.Texture.FaceTextures[idx];
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if(face == null || face.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
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face = spAppearanceTextureFaceTextures[idx];
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var wcacheidx = wearableCache[idx];
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if (face == null || face.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
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{
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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wcacheidx.CacheId = UUID.Zero;
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wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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hits++;
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continue;
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}
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if (face.TextureID.Equals(wearableCache[idx].TextureID) && !face.TextureID.IsZero())
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if(face.TextureID.IsNotZero())
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{
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if (cache.Check((wearableCache[idx].TextureID).ToString()))
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// fs junk
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if (i >= AvatarAppearance.BAKES_COUNT_PV7 && wcacheidx.CacheId.IsZero())
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{
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spAppearanceTextureFaceTextures[idx] = null;
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wcacheidx.CacheId = UUID.Zero;
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wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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hits++;
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continue;
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}
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if (face.TextureID.Equals(wcacheidx.TextureID))
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{
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if (cache.Check(wcacheidx.TextureID.ToString()))
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{
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hits++;
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continue;
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}
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}
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}
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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wcacheidx.CacheId = UUID.Zero;
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wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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wearableCacheValid = false;
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}
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}
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@@ -602,16 +620,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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for (int i = 0; i < bakedModuleCache.Length; i++)
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{
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int j = (int)bakedModuleCache[i].TextureIndex;
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if (j < AvatarAppearance.TEXTURE_COUNT && bakedModuleCache[i].TextureAsset != null)
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var bacachei = bakedModuleCache[i];
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int j = (int)bacachei.TextureIndex;
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if (j < AvatarAppearance.TEXTURE_COUNT && bacachei.TextureAsset != null)
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{
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wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
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wearableCache[j].CacheId = bakedModuleCache[i].CacheId;
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wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
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bakedModuleCache[i].TextureAsset.Temporary = true;
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bakedModuleCache[i].TextureAsset.Local = true;
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var wcachej = wearableCache[j];
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wcachej.TextureID = bakedModuleCache[i].TextureID;
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wcachej.CacheId = bakedModuleCache[i].CacheId;
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wcachej.TextureAsset = bakedModuleCache[i].TextureAsset;
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bacachei.TextureAsset.Temporary = true;
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bacachei.TextureAsset.Local = true;
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//bakedModuleCache[i].TextureAsset.Flags = AssetFlags.AvatarBake;
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cache.Cache(bakedModuleCache[i].TextureAsset);
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cache.Cache(bacachei.TextureAsset);
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}
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}
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@@ -619,31 +639,31 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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if (wearableCache[idx].TextureAsset == null)
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var wcacheidx = wearableCache[idx];
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var faceTextureidx = spAppearanceTextureFaceTextures[idx];
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if (wcacheidx.TextureAsset == null)
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{
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if(idx == 19)
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{
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sp.Appearance.Texture.FaceTextures[idx] = null;
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faceTextureidx = null;
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hits++;
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}
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else if(sp.Appearance.Texture.FaceTextures[idx] == null ||
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sp.Appearance.Texture.FaceTextures[idx].TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
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else if(faceTextureidx == null || faceTextureidx.TextureID.Equals(AppearanceManager.DEFAULT_AVATAR_TEXTURE))
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hits++;
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wearableCache[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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wearableCache[idx].CacheId = UUID.Zero;
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wcacheidx.TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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wcacheidx.CacheId = UUID.Zero;
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continue;
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}
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Primitive.TextureEntryFace face = sp.Appearance.Texture.GetFace((uint)idx);
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face.TextureID = wearableCache[idx].TextureID;
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face.TextureID = wcacheidx.TextureID;
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hits++;
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wearableCache[idx].TextureAsset = null;
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wcacheidx.TextureAsset = null;
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}
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}
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}
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sp.Appearance.WearableCacheItems = wearableCache;
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}
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// debug
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@@ -1263,8 +1283,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction)
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{
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outputAction("For {0} in {1}", null, sp.Name, m_scene.RegionInfo.RegionName);
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outputAction(BAKED_TEXTURES_REPORT_FORMAT, null, "Bake Type", "UUID");
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outputAction("For {0} in {1}", sp.Name, m_scene.RegionInfo.RegionName);
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outputAction(BAKED_TEXTURES_REPORT_FORMAT, "Bake Type", "UUID");
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Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp.UUID);
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@@ -1291,11 +1311,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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outputAction(BAKED_TEXTURES_REPORT_FORMAT, null, bt, rawTextureID);
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outputAction(BAKED_TEXTURES_REPORT_FORMAT, bt, rawTextureID);
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}
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bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
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outputAction("{0} baked appearance texture is {1}", null, sp.Name, bakedTextureValid ? "OK" : "incomplete");
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outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
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}
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public void SetPreferencesHoverZ(UUID agentId, float val)
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