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BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes.
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@@ -387,7 +387,7 @@ public class BSShapeCollection : IDisposable
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prim.LocalID, forceRebuild, prim.BSShape);
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}
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}
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else
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if (pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
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{
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haveShape = true;
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if (forceRebuild
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