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Cause inventory items to also be sold when a prim is sold
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@@ -4117,10 +4117,7 @@ namespace OpenSim.Region.Environment.Scenes
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foreach (SceneObjectPart child in partList)
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{
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child.ChangeInventoryOwner(remoteClient.AgentId);
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child.OwnerMask &= child.NextOwnerMask;
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child.GroupMask &= child.NextOwnerMask;
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child.EveryoneMask &= child.NextOwnerMask;
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child.BaseMask &= child.NextOwnerMask;
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child.ApplyNextOwnerPermissions();
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}
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}
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