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Fix child prims returning after being unlinked and deleted where the root is
not deleted
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@@ -1760,6 +1760,11 @@ namespace OpenSim.Region.Framework.Scenes
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//
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foreach (SceneObjectGroup g in affectedGroups)
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{
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// Child prims that have been unlinked and deleted will
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// return unless the root is deleted. This will remove them
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// from the database. They will be rewritten immediately,
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// minus the rows for the unlinked child prims.
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m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
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g.TriggerScriptChangedEvent(Changed.LINK);
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g.HasGroupChanged = true; // Persist
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g.areUpdatesSuspended = false;
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