cosmetics

This commit is contained in:
UbitUmarov
2023-01-09 12:42:46 +00:00
parent c821ef25cb
commit 8946cb9f1c

View File

@@ -127,9 +127,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
if (m_dynObjs == null)
m_dynObjs = new DOMap();
m_dynObjs ??= new DOMap();
return m_dynObjs;
}
@@ -539,8 +537,7 @@ namespace OpenSim.Region.Framework.Scenes
if (parts.Length > 0)
{
UUID uuid = UUID.Zero;
UUID.TryParse(parts[0], out uuid);
_ = UUID.TryParse(parts[0], out UUID uuid);
CreatorID = uuid;
if (parts.Length > 1)
@@ -609,8 +606,7 @@ namespace OpenSim.Region.Framework.Scenes
m_uuid = value;
// This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part
if (Inventory != null)
Inventory.ResetObjectID();
Inventory?.ResetObjectID();
}
}
@@ -640,8 +636,7 @@ namespace OpenSim.Region.Framework.Scenes
if (pa != null)
pa.SOPName = value;
}
if (ParentGroup != null)
ParentGroup.InvalidatePartsLinkMaps();
ParentGroup?.InvalidatePartsLinkMaps();
}
}
@@ -676,8 +671,7 @@ namespace OpenSim.Region.Framework.Scenes
set
{
m_isSelected = value;
if (ParentGroup != null)
ParentGroup.PartSelectChanged(value);
ParentGroup?.PartSelectChanged(value);
}
}
@@ -1630,10 +1624,7 @@ namespace OpenSim.Region.Framework.Scenes
if (update)
{
if (PhysActor != null)
{
PhysActor.SetMaterial((int)value);
}
PhysActor?.SetMaterial((int)value);
if(ParentGroup != null)
{
ParentGroup.HasGroupChanged = true;
@@ -1685,7 +1676,7 @@ namespace OpenSim.Region.Framework.Scenes
if(PhysicsShapeType == (byte)PhysShapeType.none)
return 0;
float cost = 0.1f;
float cost;
if (PhysActor != null)
cost = PhysActor.PhysicsCost;
else
@@ -2288,8 +2279,7 @@ namespace OpenSim.Region.Framework.Scenes
if (UsePhysics)
{
if (ParentGroup.RootPart.KeyframeMotion != null)
ParentGroup.RootPart.KeyframeMotion.Stop();
ParentGroup.RootPart.KeyframeMotion?.Stop();
ParentGroup.RootPart.KeyframeMotion = null;
ParentGroup.Scene.AddPhysicalPrim(1);
@@ -2417,15 +2407,13 @@ namespace OpenSim.Region.Framework.Scenes
lock(InnerPermsLock) // do we really need this?
{
if(Inventory != null)
Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
Inventory?.AggregateInnerPerms(ref owner, ref group, ref everyone);
AggregatedInnerOwnerPerms = owner & mask;
AggregatedInnerGroupPerms = group & mask;
AggregatedInnerEveryonePerms = everyone & mask;
}
if(ParentGroup != null)
ParentGroup.InvalidateEffectivePerms();
ParentGroup?.InvalidateEffectivePerms();
}
// same as above but called during group Effective Permission validation
@@ -2441,8 +2429,7 @@ namespace OpenSim.Region.Framework.Scenes
lock(InnerPermsLock) // do we really need this?
{
if(Inventory != null)
Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
Inventory?.AggregateInnerPerms(ref owner, ref group, ref everyone);
AggregatedInnerOwnerPerms = owner & mask;
AggregatedInnerGroupPerms = group & mask;
@@ -2601,29 +2588,26 @@ namespace OpenSim.Region.Framework.Scenes
public bool CollisionFilteredOut(UUID objectID, string objectName)
{
switch(m_CollisionFilterType)
return m_CollisionFilterType switch
{
case 0: // not set
return false;
case -1: // disable all
return true;
case 1: // false by name
return m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase);
case 2: // false by id
return m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
case 3: // false by name and id
return m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
case 11: // true by name
return !m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase);
case 12: // true by id
return !m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
case 13: // true by name and id
return !m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
default:
return false;
}
// not set
0 => false,
// disable all
-1 => true,
// false by name
1 => m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase),
// false by id
2 => m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
// false by name and id
3 => m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
// true by name
11 => !m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase),
// true by id
12 => !m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
// true by name and id
13 => !m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
_ => false,
};
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
@@ -2993,8 +2977,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((AggregatedScriptEvents & scriptEvents.email) != 0)
{
IEmailModule scriptEmail = ParentGroup.Scene.RequestModuleInterface<IEmailModule>();
if (scriptEmail != null)
scriptEmail.RemovePartMailBox(UUID);
scriptEmail?.RemovePartMailBox(UUID);
}
m_scriptEvents.Remove(scriptid);
aggregateScriptEvents();
@@ -3004,8 +2987,7 @@ namespace OpenSim.Region.Framework.Scenes
public void RemoveScriptTargets(UUID scriptid)
{
if(ParentGroup != null)
ParentGroup.RemoveScriptTargets(scriptid);
ParentGroup?.RemoveScriptTargets(scriptid);
}
/// <summary>
@@ -3286,8 +3268,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.IsAttachment)
{
ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
sp?.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
}
else
{
@@ -3303,8 +3284,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.IsAttachment)
{
ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
sp.SendAttachmentUpdate(this, update);
sp?.SendAttachmentUpdate(this, update);
}
else
{
@@ -3360,8 +3340,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.IsAttachment)
{
ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
sp?.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
}
else
{
@@ -3523,10 +3502,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.IsAttachment)
{
ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
{
sp.SendAttachmentUpdate(this, PrimUpdateFlags.TerseUpdate);
}
sp?.SendAttachmentUpdate(this, PrimUpdateFlags.TerseUpdate);
}
else
{
@@ -4071,8 +4047,7 @@ namespace OpenSim.Region.Framework.Scenes
{
lock (m_UndoLock)
{
if (m_UndoRedo == null)
m_UndoRedo = new UndoRedoState(5);
m_UndoRedo ??= new UndoRedoState(5);
if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
{
@@ -4154,9 +4129,9 @@ namespace OpenSim.Region.Framework.Scenes
AAfacenormals[4] = new Vector3(0, 0, 1);
AAfacenormals[5] = new Vector3(0, 0, -1);
Vector3 AmBa = new Vector3(0, 0, 0); // Vertex A - Vertex B
Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C
Vector3 cross = new Vector3();
Vector3 AmBa; // Vertex A - Vertex B
Vector3 AmBb; // Vertex B - Vertex C
Vector3 cross;
Vector3 pos = GetWorldPosition();
Quaternion rot = GetWorldRotation();
@@ -4170,15 +4145,15 @@ namespace OpenSim.Region.Framework.Scenes
// it's different for each vertex because we've got to rotate it
// to get the world position of the vertex to produce the Oriented Bounding Box
Vector3 tScale = Vector3.Zero;
Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f);
Vector3 tScale;
Vector3 AXscale = m_shape.Scale;
AXscale *= 0.5f;
//Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale));
//Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1));
// rScale is the rotated offset to find a vertex based on the scale and the world rotation.
Vector3 rScale = new Vector3();
Vector3 rScale;
// Get Vertexes for Faces Stick them into ABCD for each Face
// Form: Face<vertex>[face] that corresponds to the below diagram
@@ -4335,10 +4310,10 @@ namespace OpenSim.Region.Framework.Scenes
distance = 1024
};
float c = 0;
float a = 0;
float d = 0;
Vector3 q = new Vector3();
float c;
float a;
float d;
Vector3 q;
#region OBB Version 2 Experiment
//float fmin = 999999;
@@ -4397,8 +4372,8 @@ namespace OpenSim.Region.Framework.Scenes
// Loop over faces (6 of them)
for (int i = 0; i < 6; i++)
{
AmBa = FaceA[i] - FaceB[i];
AmBb = FaceB[i] - FaceC[i];
//AmBa = FaceA[i] - FaceB[i];
//AmBb = FaceB[i] - FaceC[i];
d = Vector3.Dot(normals[i], FaceB[i]);
//if (faceCenters)
@@ -4849,8 +4824,7 @@ namespace OpenSim.Region.Framework.Scenes
if (isPhysical)
{
if (ParentGroup.RootPart.KeyframeMotion != null)
ParentGroup.RootPart.KeyframeMotion.Stop();
ParentGroup.RootPart.KeyframeMotion?.Stop();
ParentGroup.RootPart.KeyframeMotion = null;
ParentGroup.Scene.AddPhysicalPrim(1);
@@ -4988,11 +4962,8 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateSlice(float begin, float end)
{
if (end < begin)
{
float temp = begin;
begin = end;
end = temp;
}
(end, begin) = (begin, end);
end = Math.Min(1f, Math.Max(0f, end));
begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f);
if (begin < 0.02f && end < 0.02f)
@@ -5001,8 +4972,8 @@ namespace OpenSim.Region.Framework.Scenes
end = 0.02f;
}
ushort uBegin = (ushort)(50000.0 * begin);
ushort uEnd = (ushort)(50000.0 * (1f - end));
ushort uBegin = (ushort)(50000.0f * begin);
ushort uEnd = (ushort)(50000.0f * (1f - end));
bool updatePossiblyNeeded = false;
PrimType primType = GetPrimType();
if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING)
@@ -5230,8 +5201,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((AggregatedScriptEvents & scriptEvents.email) != 0)
{
IEmailModule imm = ParentGroup.Scene.RequestModuleInterface<IEmailModule>();
if (imm != null)
imm.AddPartMailBox(UUID);
imm?.AddPartMailBox(UUID);
}
if (ParentGroup.RootPart == this)
@@ -5422,7 +5392,7 @@ namespace OpenSim.Region.Framework.Scenes
// find axis and angle of rotation to rotate to desired orientation
dR.GetAxisAngle(out Vector3 axis, out float angle);
axis = axis * currRot;
axis *= currRot;
// clamp strength to avoid overshoot
float strength = 1.0f / APIDStrength;
@@ -5476,8 +5446,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsSitTargetSet && SitTargetAvatar.IsZero())
SitTargetAvatar = sp.UUID;
if (m_sittingAvatars == null)
m_sittingAvatars = new HashSet<ScenePresence>();
m_sittingAvatars ??= new HashSet<ScenePresence>();
if (m_sittingAvatars.Add(sp))
{
@@ -5615,10 +5584,8 @@ namespace OpenSim.Region.Framework.Scenes
lock (animsLock)
{
if (Animations == null)
Animations = new Dictionary<UUID, int>(1);
if (AnimationsNames == null)
AnimationsNames = new Dictionary<UUID, string>(1);
Animations ??= new Dictionary<UUID, int>(1);
AnimationsNames ??= new Dictionary<UUID, string>(1);
if (Animations.ContainsKey(animId))
return false;
@@ -5643,8 +5610,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Animations.ContainsKey(animId))
{
Animations.Remove(animId);
if(AnimationsNames!=null)
AnimationsNames.Remove(animId);
AnimationsNames?.Remove(animId);
ScheduleUpdate(PrimUpdateFlags.Animations);
return true;
}
@@ -5680,8 +5646,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Animations.ContainsKey(animId))
{
Animations.Remove(animId);
if (AnimationsNames != null)
AnimationsNames.Remove(animId);
AnimationsNames?.Remove(animId);
ScheduleUpdate(PrimUpdateFlags.Animations);
return true;
}