mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
cosmetics
This commit is contained in:
@@ -127,9 +127,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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if (m_dynObjs == null)
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m_dynObjs = new DOMap();
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m_dynObjs ??= new DOMap();
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return m_dynObjs;
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}
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@@ -539,8 +537,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (parts.Length > 0)
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{
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UUID uuid = UUID.Zero;
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UUID.TryParse(parts[0], out uuid);
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_ = UUID.TryParse(parts[0], out UUID uuid);
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CreatorID = uuid;
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if (parts.Length > 1)
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@@ -609,8 +606,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_uuid = value;
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// This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part
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if (Inventory != null)
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Inventory.ResetObjectID();
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Inventory?.ResetObjectID();
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}
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}
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@@ -640,8 +636,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null)
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pa.SOPName = value;
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}
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if (ParentGroup != null)
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ParentGroup.InvalidatePartsLinkMaps();
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ParentGroup?.InvalidatePartsLinkMaps();
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}
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}
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@@ -676,8 +671,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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m_isSelected = value;
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if (ParentGroup != null)
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ParentGroup.PartSelectChanged(value);
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ParentGroup?.PartSelectChanged(value);
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}
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}
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@@ -1630,10 +1624,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (update)
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{
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if (PhysActor != null)
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{
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PhysActor.SetMaterial((int)value);
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}
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PhysActor?.SetMaterial((int)value);
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if(ParentGroup != null)
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{
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ParentGroup.HasGroupChanged = true;
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@@ -1685,7 +1676,7 @@ namespace OpenSim.Region.Framework.Scenes
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if(PhysicsShapeType == (byte)PhysShapeType.none)
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return 0;
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float cost = 0.1f;
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float cost;
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if (PhysActor != null)
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cost = PhysActor.PhysicsCost;
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else
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@@ -2288,8 +2279,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (UsePhysics)
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{
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if (ParentGroup.RootPart.KeyframeMotion != null)
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ParentGroup.RootPart.KeyframeMotion.Stop();
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ParentGroup.RootPart.KeyframeMotion?.Stop();
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ParentGroup.RootPart.KeyframeMotion = null;
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ParentGroup.Scene.AddPhysicalPrim(1);
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@@ -2417,15 +2407,13 @@ namespace OpenSim.Region.Framework.Scenes
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lock(InnerPermsLock) // do we really need this?
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{
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if(Inventory != null)
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Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
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Inventory?.AggregateInnerPerms(ref owner, ref group, ref everyone);
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AggregatedInnerOwnerPerms = owner & mask;
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AggregatedInnerGroupPerms = group & mask;
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AggregatedInnerEveryonePerms = everyone & mask;
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}
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if(ParentGroup != null)
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ParentGroup.InvalidateEffectivePerms();
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ParentGroup?.InvalidateEffectivePerms();
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}
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// same as above but called during group Effective Permission validation
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@@ -2441,8 +2429,7 @@ namespace OpenSim.Region.Framework.Scenes
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lock(InnerPermsLock) // do we really need this?
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{
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if(Inventory != null)
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Inventory.AggregateInnerPerms(ref owner, ref group, ref everyone);
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Inventory?.AggregateInnerPerms(ref owner, ref group, ref everyone);
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AggregatedInnerOwnerPerms = owner & mask;
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AggregatedInnerGroupPerms = group & mask;
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@@ -2601,29 +2588,26 @@ namespace OpenSim.Region.Framework.Scenes
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public bool CollisionFilteredOut(UUID objectID, string objectName)
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{
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switch(m_CollisionFilterType)
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return m_CollisionFilterType switch
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{
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case 0: // not set
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return false;
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case -1: // disable all
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return true;
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case 1: // false by name
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return m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase);
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case 2: // false by id
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return m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
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case 3: // false by name and id
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return m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
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case 11: // true by name
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return !m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase);
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case 12: // true by id
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return !m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
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case 13: // true by name and id
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return !m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase);
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default:
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return false;
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}
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// not set
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0 => false,
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// disable all
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-1 => true,
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// false by name
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1 => m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase),
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// false by id
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2 => m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
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// false by name and id
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3 => m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
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// true by name
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11 => !m_CollisionFilterString.Equals(objectName, StringComparison.InvariantCultureIgnoreCase),
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// true by id
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12 => !m_CollisionFilterString.Equals(objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
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// true by name and id
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13 => !m_CollisionFilterString.Equals(objectName + objectID.ToString(), StringComparison.InvariantCultureIgnoreCase),
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_ => false,
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};
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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@@ -2993,8 +2977,7 @@ namespace OpenSim.Region.Framework.Scenes
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if ((AggregatedScriptEvents & scriptEvents.email) != 0)
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{
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IEmailModule scriptEmail = ParentGroup.Scene.RequestModuleInterface<IEmailModule>();
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if (scriptEmail != null)
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scriptEmail.RemovePartMailBox(UUID);
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scriptEmail?.RemovePartMailBox(UUID);
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}
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m_scriptEvents.Remove(scriptid);
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aggregateScriptEvents();
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@@ -3004,8 +2987,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void RemoveScriptTargets(UUID scriptid)
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{
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if(ParentGroup != null)
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ParentGroup.RemoveScriptTargets(scriptid);
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ParentGroup?.RemoveScriptTargets(scriptid);
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}
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/// <summary>
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@@ -3286,8 +3268,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
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sp?.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
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}
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else
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{
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@@ -3303,8 +3284,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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sp.SendAttachmentUpdate(this, update);
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sp?.SendAttachmentUpdate(this, update);
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}
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else
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{
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@@ -3360,8 +3340,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
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sp?.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
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}
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else
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{
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@@ -3523,10 +3502,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(this, PrimUpdateFlags.TerseUpdate);
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}
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sp?.SendAttachmentUpdate(this, PrimUpdateFlags.TerseUpdate);
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}
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else
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{
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@@ -4071,8 +4047,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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lock (m_UndoLock)
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{
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if (m_UndoRedo == null)
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m_UndoRedo = new UndoRedoState(5);
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m_UndoRedo ??= new UndoRedoState(5);
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if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
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{
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@@ -4154,9 +4129,9 @@ namespace OpenSim.Region.Framework.Scenes
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AAfacenormals[4] = new Vector3(0, 0, 1);
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AAfacenormals[5] = new Vector3(0, 0, -1);
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Vector3 AmBa = new Vector3(0, 0, 0); // Vertex A - Vertex B
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Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C
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Vector3 cross = new Vector3();
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Vector3 AmBa; // Vertex A - Vertex B
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Vector3 AmBb; // Vertex B - Vertex C
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Vector3 cross;
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Vector3 pos = GetWorldPosition();
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Quaternion rot = GetWorldRotation();
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@@ -4170,15 +4145,15 @@ namespace OpenSim.Region.Framework.Scenes
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// it's different for each vertex because we've got to rotate it
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// to get the world position of the vertex to produce the Oriented Bounding Box
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Vector3 tScale = Vector3.Zero;
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Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f);
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Vector3 tScale;
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Vector3 AXscale = m_shape.Scale;
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AXscale *= 0.5f;
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//Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale));
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//Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1));
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// rScale is the rotated offset to find a vertex based on the scale and the world rotation.
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Vector3 rScale = new Vector3();
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Vector3 rScale;
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// Get Vertexes for Faces Stick them into ABCD for each Face
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// Form: Face<vertex>[face] that corresponds to the below diagram
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@@ -4335,10 +4310,10 @@ namespace OpenSim.Region.Framework.Scenes
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distance = 1024
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};
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float c = 0;
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float a = 0;
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float d = 0;
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Vector3 q = new Vector3();
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float c;
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float a;
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float d;
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Vector3 q;
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#region OBB Version 2 Experiment
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//float fmin = 999999;
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@@ -4397,8 +4372,8 @@ namespace OpenSim.Region.Framework.Scenes
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// Loop over faces (6 of them)
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for (int i = 0; i < 6; i++)
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{
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AmBa = FaceA[i] - FaceB[i];
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AmBb = FaceB[i] - FaceC[i];
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//AmBa = FaceA[i] - FaceB[i];
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//AmBb = FaceB[i] - FaceC[i];
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d = Vector3.Dot(normals[i], FaceB[i]);
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//if (faceCenters)
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@@ -4849,8 +4824,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (isPhysical)
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{
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if (ParentGroup.RootPart.KeyframeMotion != null)
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ParentGroup.RootPart.KeyframeMotion.Stop();
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ParentGroup.RootPart.KeyframeMotion?.Stop();
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ParentGroup.RootPart.KeyframeMotion = null;
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ParentGroup.Scene.AddPhysicalPrim(1);
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@@ -4988,11 +4962,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void UpdateSlice(float begin, float end)
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{
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if (end < begin)
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{
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float temp = begin;
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begin = end;
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end = temp;
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}
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(end, begin) = (begin, end);
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end = Math.Min(1f, Math.Max(0f, end));
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begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f);
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if (begin < 0.02f && end < 0.02f)
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@@ -5001,8 +4972,8 @@ namespace OpenSim.Region.Framework.Scenes
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end = 0.02f;
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}
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ushort uBegin = (ushort)(50000.0 * begin);
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ushort uEnd = (ushort)(50000.0 * (1f - end));
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ushort uBegin = (ushort)(50000.0f * begin);
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ushort uEnd = (ushort)(50000.0f * (1f - end));
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bool updatePossiblyNeeded = false;
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PrimType primType = GetPrimType();
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if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING)
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@@ -5230,8 +5201,7 @@ namespace OpenSim.Region.Framework.Scenes
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if ((AggregatedScriptEvents & scriptEvents.email) != 0)
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{
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IEmailModule imm = ParentGroup.Scene.RequestModuleInterface<IEmailModule>();
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if (imm != null)
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imm.AddPartMailBox(UUID);
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imm?.AddPartMailBox(UUID);
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}
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if (ParentGroup.RootPart == this)
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@@ -5422,7 +5392,7 @@ namespace OpenSim.Region.Framework.Scenes
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// find axis and angle of rotation to rotate to desired orientation
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dR.GetAxisAngle(out Vector3 axis, out float angle);
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axis = axis * currRot;
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axis *= currRot;
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// clamp strength to avoid overshoot
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float strength = 1.0f / APIDStrength;
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@@ -5476,8 +5446,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsSitTargetSet && SitTargetAvatar.IsZero())
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SitTargetAvatar = sp.UUID;
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if (m_sittingAvatars == null)
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m_sittingAvatars = new HashSet<ScenePresence>();
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m_sittingAvatars ??= new HashSet<ScenePresence>();
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if (m_sittingAvatars.Add(sp))
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{
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@@ -5615,10 +5584,8 @@ namespace OpenSim.Region.Framework.Scenes
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lock (animsLock)
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{
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if (Animations == null)
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Animations = new Dictionary<UUID, int>(1);
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if (AnimationsNames == null)
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AnimationsNames = new Dictionary<UUID, string>(1);
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Animations ??= new Dictionary<UUID, int>(1);
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AnimationsNames ??= new Dictionary<UUID, string>(1);
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if (Animations.ContainsKey(animId))
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return false;
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@@ -5643,8 +5610,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (Animations.ContainsKey(animId))
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{
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Animations.Remove(animId);
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if(AnimationsNames!=null)
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AnimationsNames.Remove(animId);
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AnimationsNames?.Remove(animId);
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ScheduleUpdate(PrimUpdateFlags.Animations);
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return true;
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}
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@@ -5680,8 +5646,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (Animations.ContainsKey(animId))
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{
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Animations.Remove(animId);
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if (AnimationsNames != null)
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AnimationsNames.Remove(animId);
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AnimationsNames?.Remove(animId);
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ScheduleUpdate(PrimUpdateFlags.Animations);
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return true;
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}
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