* minor: Make it clearer the region on which save and load xml/oar commands are operating

This commit is contained in:
Justin Clarke Casey
2008-07-21 17:42:13 +00:00
parent b798a9b7a0
commit 8948ecbd8b

View File

@@ -1742,27 +1742,37 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
{
m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0}", RegionInfo.RegionName);
m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
}
public void SavePrimsToXml(string fileName)
{
m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0}", RegionInfo.RegionName);
m_serialiser.SavePrimsToXml(this, fileName);
}
public void LoadPrimsFromXml2(string fileName)
{
m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0}", RegionInfo.RegionName);
m_serialiser.LoadPrimsFromXml2(this, fileName);
}
public void SavePrimsToXml2(string fileName)
{
m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0}", RegionInfo.RegionName);
m_serialiser.SavePrimsToXml2(this, fileName);
}
public void SaveNamedPrimsToXml2(string primName, string fileName)
{
m_log.InfoFormat("[SCENE]: Saving prims with name {0} in xml2 format to region {1}", primName, RegionInfo.RegionName);
List<EntityBase> entityList = GetEntities();
List<EntityBase> primList = new List<EntityBase>();
@@ -1787,6 +1797,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="filePath"></param>
public void LoadPrimsFromArchive(string filePath)
{
m_log.InfoFormat("[SCENE]: Loading archive to region {0}", RegionInfo.RegionName);
m_archiver.DearchiveRegion(filePath);
}
@@ -1796,6 +1808,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="filePath"></param>
public void SavePrimsToArchive(string filePath)
{
m_log.InfoFormat("[SCENE]: Writing archive for region {0}", RegionInfo.RegionName);
m_archiver.ArchiveRegion(filePath);
}