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mantis 8708: dont bother updating something abotu to be deleted ( and that was also wrong)
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@@ -1183,6 +1183,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Check to see if Dispose has already been called.
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if (!disposed)
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{
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disposed = true;
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IsDeleted = true;
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if (m_updateAgentReceivedAfterTransferEvent != null)
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{
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@@ -1209,9 +1210,6 @@ namespace OpenSim.Region.Framework.Scenes
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scriptedcontrols.Clear();
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ControllingClient = null;
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LifecycleState = ScenePresenceState.Removed;
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disposed = true;
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}
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}
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