clean up some cruft

This commit is contained in:
dahlia
2009-11-11 11:10:42 -08:00
parent 6d88c96e01
commit 8ae3df22a2

View File

@@ -52,6 +52,7 @@ namespace PrimMesher
public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
#if SYSTEM_DRAWING
// private Bitmap ScaleImage(Bitmap srcImage, float scale)
// {
// int sourceWidth = srcImage.Width;
@@ -89,7 +90,7 @@ namespace PrimMesher
// return scaledImage;
// }
#if SYSTEM_DRAWING
public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
{
Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName);
@@ -320,20 +321,9 @@ namespace PrimMesher
if (sculptType == SculptType.plane)
invert = !invert;
//float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height);
//int scale = (int)(1.0f / sourceScaleFactor);
//if (scale < 1) scale = 1;
//List<List<Coord>> rows = bitmap2Coords(sculptBitmap, scale, mirror);
viewerFaces = new List<ViewerFace>();
//int width = sculptBitmap.Width / scale;
// int height = sculptBitmap.Height / scale;
int width = rows[0].Count;
// int height = rows.Count;
int p1, p2, p3, p4;