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Adds Friend Finding functionality.
Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
@@ -395,7 +395,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// if it leaves, we want to know, too
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client.OnLogout += OnLogout;
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client.OnGrantUserRights += GrantUserFriendRights;
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client.OnTrackAgentEvent += FindAgent;
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client.OnFindAgentEvent += FindAgent;
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}
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@@ -1114,6 +1117,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
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}
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public void FindAgent(IClientAPI remoteClient, UUID hunter, UUID target)
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{
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List<FriendListItem> friendList = GetUserFriends(hunter);
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foreach (FriendListItem item in friendList)
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{
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if(item.onlinestatus == true)
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{
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if(item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0)
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{
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ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target);
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string regionname = SPTarget.Scene.RegionInfo.RegionName;
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remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat));
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}
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}
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else
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{
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remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false);
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}
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}
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}
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public List<FriendListItem> GetUserFriends(UUID agentID)
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{
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