fix to do hollow prims correctly. Reported from

http://bug.opensecondlife.org/view.php?id=394
This commit is contained in:
Sean Dague
2007-09-22 18:41:01 +00:00
parent 59f0920a8f
commit 8dda11d17e

View File

@@ -478,7 +478,7 @@ namespace OpenSim.DataStore.MonoSqlite
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
s.ProfileHollow = Convert.ToByte(row["ProfileHollow"]);
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
// text TODO: this isn't right] = but I'm not sure the right
// way to specify this as a blob atm
s.TextureEntry = (byte[])row["Texture"];