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a few changes to last patch
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@@ -37,6 +37,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void FromLightShare(RegionLightShareData wl);
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RegionLightShareData ToLightShare();
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byte[] GetDefaultAssetData(int type);
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UUID GetDefaultAsset(int type);
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void WindlightRefresh(int interpolate, bool notforparcel = true);
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void WindlightRefreshForced(IScenePresence sp, int interpolate);
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