* Changed a number of field names to ccc (public members shouldn't be called m_)

This commit is contained in:
lbsa71
2008-07-26 21:22:15 +00:00
parent c12d4d21e3
commit 8e869b2fff
8 changed files with 70 additions and 70 deletions

View File

@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes
set
{
LLVector3 val = value;
if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.m_IsAttachment)
if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment)
{
m_scene.CrossPrimGroupIntoNewRegion(val, this);
}
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.fromAssetID = AssetId;
part.FromAssetID = AssetId;
}
}
}
@@ -500,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_rootPart != null)
{
return m_rootPart.fromAssetID;
return m_rootPart.FromAssetID;
}
return LLUUID.Zero;
}
@@ -690,7 +690,7 @@ namespace OpenSim.Region.Environment.Scenes
if (avatar != null)
{
DetachFromBackup(this);
m_rootPart.m_attachedAvatar = agentID;
m_rootPart.AttachedAvatar = agentID;
if (m_rootPart.PhysActor != null)
@@ -701,8 +701,8 @@ namespace OpenSim.Region.Environment.Scenes
}
AbsolutePosition = AttachOffset;
m_rootPart.m_attachedPos = AttachOffset;
m_rootPart.m_IsAttachment = true;
m_rootPart.AttachedPos = AttachOffset;
m_rootPart.IsAttachment = true;
m_rootPart.SetParentLocalId(avatar.LocalId);
lock (m_parts)
@@ -736,7 +736,7 @@ namespace OpenSim.Region.Environment.Scenes
public void DetachToGround()
{
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar);
LLVector3 detachedpos = new LLVector3(127f,127f,127f);
if (avatar != null)
{
@@ -744,10 +744,10 @@ namespace OpenSim.Region.Environment.Scenes
avatar.RemoveAttachment(this);
}
AbsolutePosition = detachedpos;
m_rootPart.m_attachedAvatar = LLUUID.Zero;
m_rootPart.AttachedAvatar = LLUUID.Zero;
m_rootPart.SetParentLocalId(0);
m_rootPart.SetAttachmentPoint((byte)0);
m_rootPart.m_IsAttachment = false;
m_rootPart.IsAttachment = false;
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
HasGroupChanged = true;
AttachToBackup();
@@ -757,7 +757,7 @@ namespace OpenSim.Region.Environment.Scenes
public void DetachToInventoryPrep()
{
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar);
//LLVector3 detachedpos = new LLVector3(127f, 127f, 127f);
if (avatar != null)
{
@@ -765,11 +765,11 @@ namespace OpenSim.Region.Environment.Scenes
avatar.RemoveAttachment(this);
}
m_rootPart.m_attachedAvatar = LLUUID.Zero;
m_rootPart.AttachedAvatar = LLUUID.Zero;
m_rootPart.SetParentLocalId(0);
//m_rootPart.SetAttachmentPoint((byte)0);
m_rootPart.m_IsAttachment = false;
AbsolutePosition = m_rootPart.m_attachedPos;
m_rootPart.IsAttachment = false;
AbsolutePosition = m_rootPart.AttachedPos;
//m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
//AttachToBackup();
//m_rootPart.ScheduleFullUpdate();
@@ -1004,7 +1004,7 @@ namespace OpenSim.Region.Environment.Scenes
continue;
if (part != RootPart)
part.ObjectFlags = objectflagupdate;
aggregateScriptEvents |= part.m_aggregateScriptEvents;
aggregateScriptEvents |= part.AggregateScriptEvents;
}
}
@@ -1154,9 +1154,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_rootPart.UUID == part.UUID)
{
if (m_rootPart.m_IsAttachment)
if (m_rootPart.IsAttachment)
{
part.SendFullUpdateToClient(remoteClient, m_rootPart.m_attachedPos, clientFlags);
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
else
{
@@ -1178,9 +1178,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_rootPart.UUID == part.UUID)
{
if (m_rootPart.m_IsAttachment)
if (m_rootPart.IsAttachment)
{
part.SendTerseUpdateToClient(remoteClient, m_rootPart.m_attachedPos);
part.SendTerseUpdateToClient(remoteClient, m_rootPart.AttachedPos);
}
else
{
@@ -1349,9 +1349,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (rootpart.PhysActor != null)
{
if (rootpart.m_IsAttachment)
if (rootpart.IsAttachment)
{
ScenePresence avatar = m_scene.GetScenePresence(rootpart.m_attachedAvatar);
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
avatar.PushForce(impulse);
@@ -2326,9 +2326,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
{
if (m_rootPart.m_IsAttachment)
if (m_rootPart.IsAttachment)
{
m_rootPart.m_attachedPos = pos;
m_rootPart.AttachedPos = pos;
}
AbsolutePosition = pos;
@@ -2538,11 +2538,11 @@ namespace OpenSim.Region.Environment.Scenes
float setval = (rotate10 > 0) ? 1f : 0f;
if (setX)
m_rootPart.m_rotationAxis.X = setval;
m_rootPart.RotationAxis.X = setval;
if (setY)
m_rootPart.m_rotationAxis.Y = setval;
m_rootPart.RotationAxis.Y = setval;
if (setZ)
m_rootPart.m_rotationAxis.Z = setval;
m_rootPart.RotationAxis.Z = setval;
if (setX || setY || setZ)
{