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Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to coexist peacefully (as per justincc's recommendations)
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@@ -881,8 +881,8 @@ namespace OpenSim.Region.Environment.Scenes
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// at region startup
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public void ResetChildPrimPhysicsPositions()
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{
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AbsolutePosition = AbsolutePosition;
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HasGroupChanged = false;
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AbsolutePosition = AbsolutePosition; // could someone in the know please explain how this works?
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//HasGroupChanged = false;
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}
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public LLUUID GetPartsFullID(uint localID)
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