* Changed a number of field names to ccc (public members shouldn't be called m_)

This commit is contained in:
lbsa71
2008-07-26 21:22:15 +00:00
parent c12d4d21e3
commit 8e869b2fff
8 changed files with 70 additions and 70 deletions

View File

@@ -128,22 +128,22 @@ namespace OpenSim.Region.Environment.Scenes
[XmlIgnore]
public uint TimeStampTerse = 0;
[XmlIgnore]
public LLUUID fromAssetID = LLUUID.Zero;
public LLUUID FromAssetID = LLUUID.Zero;
[XmlIgnore]
public bool m_IsAttachment = false;
public bool IsAttachment = false;
[XmlIgnore]
public scriptEvents m_aggregateScriptEvents = 0;
public scriptEvents AggregateScriptEvents = 0;
[XmlIgnore]
public LLUUID m_attachedAvatar = LLUUID.Zero;
public LLUUID AttachedAvatar = LLUUID.Zero;
[XmlIgnore]
public LLVector3 m_attachedPos = LLVector3.Zero;
public LLVector3 AttachedPos = LLVector3.Zero;
[XmlIgnore]
public uint m_attachmentPoint = (byte)0;
public uint AttachmentPoint = (byte)0;
[XmlIgnore]
public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f);
public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f);
[XmlIgnore]
public bool m_undoing = false;
public bool Undoing = false;
[XmlIgnore]
private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
@@ -151,19 +151,19 @@ namespace OpenSim.Region.Environment.Scenes
private byte m_clickAction = 0;
private Color m_color = Color.Black;
private string m_description = String.Empty;
private List<uint> m_lastColliders = new List<uint>();
private readonly List<uint> m_lastColliders = new List<uint>();
// private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
private int m_linkNum = 0;
[XmlIgnore]
private int m_scriptAccessPin = 0;
[XmlIgnore]
private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
private readonly Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
private string m_sitName = String.Empty;
private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
private string m_text = String.Empty;
private string m_touchName = String.Empty;
private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
private LLUUID _creatorID;
/// <summary>
@@ -433,9 +433,9 @@ namespace OpenSim.Region.Environment.Scenes
m_groupPosition.Y = PhysActor.Position.Y;
m_groupPosition.Z = PhysActor.Position.Z;
}
if (m_IsAttachment)
if (IsAttachment)
{
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(m_attachedAvatar);
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
if (sp != null)
{
return sp.AbsolutePosition;
@@ -744,7 +744,7 @@ namespace OpenSim.Region.Environment.Scenes
public LLVector3 AbsolutePosition
{
get {
if (m_IsAttachment)
if (IsAttachment)
return GroupPosition;
return m_offsetPosition + m_groupPosition; }
@@ -769,7 +769,7 @@ namespace OpenSim.Region.Environment.Scenes
public scriptEvents ScriptEvents
{
get { return m_aggregateScriptEvents; }
get { return AggregateScriptEvents; }
}
@@ -1907,7 +1907,7 @@ namespace OpenSim.Region.Environment.Scenes
oldparts = (scriptEvents) m_scriptEvents[scriptid];
// remove values from aggregated script events
m_aggregateScriptEvents &= ~oldparts;
AggregateScriptEvents &= ~oldparts;
m_scriptEvents.Remove(scriptid);
}
}
@@ -2098,8 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment,
m_attachmentPoint,fromAssetID, Sound, SoundGain, SoundFlags, SoundRadius);
m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, IsAttachment,
AttachmentPoint,FromAssetID, Sound, SoundGain, SoundFlags, SoundRadius);
}
/// <summary>
@@ -2213,7 +2213,7 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: I have no idea why we are making this check. This should be sorted out
if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID);
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID);
}
else
{
@@ -2226,15 +2226,15 @@ namespace OpenSim.Region.Environment.Scenes
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
{
LLQuaternion mRot = RotationOffset;
if (m_IsAttachment)
if (IsAttachment)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID);
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, (byte)((AttachmentPoint % 16) * 16 + (AttachmentPoint / 16)),FromAssetID);
}
else
{
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID);
remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID);
}
else
{
@@ -2247,7 +2247,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetAttachmentPoint(uint AttachmentPoint)
{
m_attachmentPoint = AttachmentPoint;
this.AttachmentPoint = AttachmentPoint;
// save the attachment point.
//if (AttachmentPoint != 0)
@@ -2335,7 +2335,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetPhysicsAxisRotation()
{
PhysActor.LockAngularMotion(m_rotationAxis);
PhysActor.LockAngularMotion(RotationAxis);
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
@@ -2414,7 +2414,7 @@ namespace OpenSim.Region.Environment.Scenes
public void StoreUndoState()
{
if (!m_undoing)
if (!Undoing)
{
if (m_parentGroup != null)
{
@@ -3232,22 +3232,22 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (scriptEvents s in m_scriptEvents.Values)
{
m_aggregateScriptEvents |= s;
AggregateScriptEvents |= s;
}
}
uint objectflagupdate = 0;
if (
((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
((AggregateScriptEvents & scriptEvents.touch) != 0) ||
((AggregateScriptEvents & scriptEvents.touch_end) != 0) ||
((AggregateScriptEvents & scriptEvents.touch_start) != 0)
)
{
objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
}
if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
if ((AggregateScriptEvents & scriptEvents.money) != 0)
{
objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
}
@@ -3258,9 +3258,9 @@ namespace OpenSim.Region.Environment.Scenes
}
if (
((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_start) != 0)
)
{
// subscribe to physics updates.