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right name is UpdateInventoryItem not UpdateInventoryItemAsset (at those locations)
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@@ -465,7 +465,7 @@ namespace OpenSim.Region.Framework.Scenes
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/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
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UUID itemID, string name, string description,
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uint nextOwnerMask)*/
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public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
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public void UpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
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UUID itemID, InventoryItemBase itemUpd)
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{
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// m_log.DebugFormat(
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@@ -3436,7 +3436,7 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
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client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!!
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client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
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client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
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client.OnUpdateInventoryItem += UpdateInventoryItem;
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client.OnCopyInventoryItem += CopyInventoryItem;
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client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
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client.OnMoveInventoryItem += MoveInventoryItem;
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@@ -3561,7 +3561,7 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents;
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client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!!
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client.OnFetchInventory -= m_asyncInventorySender.HandleFetchInventory;
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client.OnUpdateInventoryItem -= UpdateInventoryItemAsset;
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client.OnUpdateInventoryItem -= UpdateInventoryItem;
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client.OnCopyInventoryItem -= CopyInventoryItem;
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client.OnMoveInventoryItem -= MoveInventoryItem;
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client.OnRemoveInventoryItem -= RemoveInventoryItem;
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@@ -155,7 +155,7 @@ namespace OpenSim.Region.Framework.Tests
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InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "SomeObject", user1.PrincipalID, InventoryType.Object);
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// Set All perms in inventory
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item1.NextPermissions = (uint)OpenMetaverse.PermissionMask.All;
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scene.UpdateInventoryItemAsset(sp1.ControllingClient, UUID.Zero, item1.ID, item1);
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scene.UpdateInventoryItem(sp1.ControllingClient, UUID.Zero, item1.ID, item1);
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//Assert.That((item1.NextPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
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string message;
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@@ -191,7 +191,7 @@ namespace OpenSim.Tests.Permissions
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Assert.That(clone.ID == item.ID);
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// Update properties of the item in inventory. This should affect the original item above.
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Common.TheScene.UpdateInventoryItemAsset(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone);
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Common.TheScene.UpdateInventoryItem(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone);
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item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
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Assert.That(item, Is.Not.Null);
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