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right name is UpdateInventoryItem not UpdateInventoryItemAsset (at those locations)
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@@ -191,7 +191,7 @@ namespace OpenSim.Tests.Permissions
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Assert.That(clone.ID == item.ID);
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// Update properties of the item in inventory. This should affect the original item above.
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Common.TheScene.UpdateInventoryItemAsset(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone);
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Common.TheScene.UpdateInventoryItem(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone);
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item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
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Assert.That(item, Is.Not.Null);
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