BulletSim: change 'degenerate mesh' message from Error to Debug because there

seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
This commit is contained in:
Robert Adams
2013-03-19 17:15:24 -07:00
parent c2e4f8aed5
commit 90b9121e66

View File

@@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable
}
else
{
PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
}
}