Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric

This commit is contained in:
Dan Lake
2012-10-05 17:32:07 -07:00
parent 6f220a8679
commit 91ca3117cb
2 changed files with 5 additions and 5 deletions

View File

@@ -913,7 +913,7 @@ namespace OpenSim.Region.Framework.Scenes
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full);
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
public delegate void ScenePresenceUpdated(ScenePresence sp);
@@ -2837,7 +2837,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop)
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full)
{
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
if (handler != null)
@@ -2846,7 +2846,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
d(sop);
d(sop, full);
}
catch (Exception e)
{

View File

@@ -2465,7 +2465,7 @@ namespace OpenSim.Region.Framework.Scenes
// UUID, Name, TimeStampFull);
if (ParentGroup.Scene != null)
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
}
/// <summary>
@@ -2499,7 +2499,7 @@ namespace OpenSim.Region.Framework.Scenes
}
if (ParentGroup.Scene != null)
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false);
}
public void ScriptSetPhysicsStatus(bool UsePhysics)