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Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
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@@ -2465,7 +2465,7 @@ namespace OpenSim.Region.Framework.Scenes
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// UUID, Name, TimeStampFull);
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if (ParentGroup.Scene != null)
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
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}
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/// <summary>
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@@ -2499,7 +2499,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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if (ParentGroup.Scene != null)
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false);
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}
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public void ScriptSetPhysicsStatus(bool UsePhysics)
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