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BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
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@@ -114,8 +114,10 @@ public class BulletShape
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public virtual void Clear() { }
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public virtual bool HasPhysicalShape { get { return false; } }
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// Make another reference to this physical object.
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public virtual BulletShape Clone() { return new BulletShape(); }
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// Return 'true' if this and other refer to the same physical object
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public virtual bool ReferenceSame(BulletShape xx) { return false; }
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