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* Applying patches to sugilite too.
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@@ -105,7 +105,6 @@ namespace OpenSim.Physics.OdePlugin
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// This function blatantly ripped off from BoxStack.cs
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static private void near(IntPtr space, IntPtr g1, IntPtr g2)
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{
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//Console.WriteLine("collision callback");
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IntPtr b1 = d.GeomGetBody(g1);
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IntPtr b2 = d.GeomGetBody(g2);
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if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
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@@ -183,7 +182,11 @@ namespace OpenSim.Physics.OdePlugin
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{
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for (int i = 0; i < 65536; i++)
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{
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this._heightmap[i] = (double)heightMap[i];
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// this._heightmap[i] = (double)heightMap[i];
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// dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...)
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int x = i & 0xff;
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int y = i >> 8;
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this._heightmap[i] = (double)heightMap[x * 256 + y];
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}
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IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
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d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
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@@ -336,7 +339,7 @@ namespace OpenSim.Physics.OdePlugin
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d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
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this._position.X = vec.X;
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this._position.Y = vec.Y;
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this._position.Z = vec.Z;
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this._position.Z = vec.Z+1.0f;
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}
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}
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