* Hack to make sim saving terrain more friendly to larger parcel selection modifications

This commit is contained in:
Teravus Ovares
2007-12-17 04:28:36 +00:00
parent d845da215f
commit 94d8976140

View File

@@ -200,6 +200,7 @@ namespace OpenSim.Region.Terrain
for (float y = west; y <= east; y++)
{
FlattenTerrain(y, x, size, (double)seconds / 5.0);
lastEdit = DateTime.Now;
}
}
break;
@@ -210,6 +211,7 @@ namespace OpenSim.Region.Terrain
for (float y = west; y <= east; y++)
{
RaiseTerrain(y, x, size, (double)seconds / 5.0);
lastEdit = DateTime.Now;
}
}
break;
@@ -220,6 +222,7 @@ namespace OpenSim.Region.Terrain
for (float y = west; y <= east; y++)
{
LowerTerrain(y, x, size, (double)seconds / 5.0);
lastEdit = DateTime.Now;
}
}
break;
@@ -248,6 +251,7 @@ namespace OpenSim.Region.Terrain
for (float y = west; y <= east; y++)
{
NoiseTerrain(y, x, size, (double)seconds / 5.0);
lastEdit = DateTime.Now;
}
}
break;
@@ -258,6 +262,7 @@ namespace OpenSim.Region.Terrain
for (float y = west; y <= east; y++)
{
RevertTerrain(y, x, size, (double)seconds / 5.0);
lastEdit = DateTime.Now;
}
}
break;