Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to

the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
This commit is contained in:
Dan Lake
2011-11-03 17:06:08 -07:00
parent 69a4057135
commit 94dc7d07eb
23 changed files with 123 additions and 156 deletions

View File

@@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendGeneralAlert(string message)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
presence.ControllingClient.SendAlertMessage(message);
client.SendAlertMessage(message);
});
}
@@ -162,9 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
m_scene.ForEachRootClient(delegate(IClientAPI client)
{
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
});
}