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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
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@@ -140,14 +140,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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// This is a bit crude. It seems the client will be null before it actually stops the thread
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// The thread will kill itself eventually :/
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// Is there another way to make sure *all* clients get this 'inter region' message?
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m_scene.ForEachRootScenePresence(
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delegate(ScenePresence p)
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m_scene.ForEachRootClient(
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delegate(IClientAPI client)
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{
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if (p.UUID != godID)
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if (client.AgentId != godID)
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{
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// Possibly this should really be p.Close() though that method doesn't send a close
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// to the client
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p.ControllingClient.Close();
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client.Close();
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}
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}
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);
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