mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 18:25:33 +08:00
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
This commit is contained in:
@@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ForEachCurrentScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
scene.ForEachRootClient(delegate(IClientAPI client)
|
||||
{
|
||||
if (name == null || scenePresence.Name == name)
|
||||
if (name == null || client.Name == name)
|
||||
{
|
||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
client.FirstName,
|
||||
client.LastName,
|
||||
newDebug);
|
||||
|
||||
scenePresence.ControllingClient.DebugPacketLevel = newDebug;
|
||||
client.DebugPacketLevel = newDebug;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ForEachCurrentScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
|
||||
scene.ForEachAvatar(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
avatars.Add(scenePresence);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user