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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
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@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = parts[i];
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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Scene.ForEachAvatar(delegate(ScenePresence avatar)
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{
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if (avatar.ParentID == LocalId)
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avatar.StandUp();
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