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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
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@@ -112,7 +112,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
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scene.ForEachAvatar(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
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}
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}
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}
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@@ -123,15 +123,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachScenePresence(
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scene.ForEachAvatar(
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delegate(ScenePresence sp)
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{
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if (sp.ControllingClient is LLClientView && !((LLClientView)sp.ControllingClient).ChildAgentStatus())
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{
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
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MainConsole.Instance.OutputFormat(
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"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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}
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
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MainConsole.Instance.OutputFormat(
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"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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});
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}
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}
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@@ -373,7 +373,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
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scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
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scene.RegionInfo.RegionID,
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DateTime.UtcNow.ToString("s")));
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scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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scene.ForEachAvatar(delegate(ScenePresence sp)
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{
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list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
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list.Append("</avatars>");
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