Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to

the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
This commit is contained in:
Dan Lake
2011-11-03 17:06:08 -07:00
parent 69a4057135
commit 94dc7d07eb
23 changed files with 123 additions and 156 deletions

View File

@@ -1644,7 +1644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (flexi)
{
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
// work once the prim is already flexi
// work once the prim is already flexi
part.Shape.FlexiSoftness = softness;
part.Shape.FlexiGravity = gravity;
part.Shape.FlexiDrag = friction;
@@ -1654,10 +1654,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.Shape.FlexiForceY = (float)Force.y;
part.Shape.FlexiForceZ = (float)Force.z;
part.Shape.PathCurve = 0x80;
part.ParentGroup.HasGroupChanged = true;
part.ScheduleFullUpdate();
}
part.ParentGroup.HasGroupChanged = true;
part.ScheduleFullUpdate();
}
/// <summary>
@@ -3741,7 +3740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<UUID> keytable = new List<UUID>();
// parse for sitting avatare-uuids
World.ForEachRootScenePresence(delegate(ScenePresence presence)
World.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
keytable.Add(presence.UUID);
@@ -3803,7 +3802,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// parse for sitting avatare-names
List<String> nametable = new List<String>();
World.ForEachRootScenePresence(delegate(ScenePresence presence)
World.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
nametable.Add(presence.ControllingClient.Name);
@@ -7612,7 +7611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
int avatarCount = 0;
World.ForEachRootScenePresence(delegate(ScenePresence presence)
World.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
avatarCount++;
@@ -9380,7 +9379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
landObject.SetMediaUrl(url);
// now send to all (non-child) agents in the parcel
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.currentParcelUUID == landData.GlobalID)
{
@@ -9413,7 +9412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null)
{
// send to all (non-child) agents in the parcel
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.currentParcelUUID == landData.GlobalID)
{
@@ -10528,7 +10527,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (checkAgents)
{
World.ForEachScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
{

View File

@@ -873,7 +873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
result.Add(new LSL_String(sp.Name));
});
@@ -2581,7 +2581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.Firstname == FirstName && sp.Lastname == SurName)
{
@@ -2715,7 +2715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
World.ForEachAvatar(delegate (ScenePresence avatar)
{
if (avatar != null && avatar.UUID != m_host.OwnerID)
{

View File

@@ -507,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
senseEntity(sp);
if ((ts.type & AGENT_BY_USERNAME) != 0)
{
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
m_CmdManager.m_ScriptEngine.World.ForEachAvatar(
delegate (ScenePresence ssp)
{
if (ssp.Lastname == "Resident")
@@ -526,7 +526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
else
{
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
m_CmdManager.m_ScriptEngine.World.ForEachAvatar(senseEntity);
}
return sensedEntities;
}