Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to

the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
This commit is contained in:
Dan Lake
2011-11-03 17:06:08 -07:00
parent 69a4057135
commit 94dc7d07eb
23 changed files with 123 additions and 156 deletions

View File

@@ -873,7 +873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
result.Add(new LSL_String(sp.Name));
});
@@ -2581,7 +2581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachAvatar(delegate(ScenePresence sp)
{
if (sp.Firstname == FirstName && sp.Lastname == SurName)
{
@@ -2715,7 +2715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
World.ForEachAvatar(delegate (ScenePresence avatar)
{
if (avatar != null && avatar.UUID != m_host.OwnerID)
{