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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
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@@ -507,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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senseEntity(sp);
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if ((ts.type & AGENT_BY_USERNAME) != 0)
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{
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m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
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m_CmdManager.m_ScriptEngine.World.ForEachAvatar(
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delegate (ScenePresence ssp)
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{
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if (ssp.Lastname == "Resident")
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@@ -526,7 +526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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else
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{
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m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
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m_CmdManager.m_ScriptEngine.World.ForEachAvatar(senseEntity);
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}
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return sensedEntities;
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}
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