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TP Routing debug
Fix test to checking against bitfield instead of int
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@@ -3836,15 +3836,18 @@ namespace OpenSim.Region.Framework.Scenes
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private void CheckAndAdjustLandingPoint(ref Vector3 pos)
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{
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// // Some temporary debugging help to show all the TeleportFlags we have...
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// Some temporary debugging help to show all the TeleportFlags we have...
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// bool HG = false;
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// if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)
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// HG = true;
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//
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// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
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//
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// for (uint i = 0; i <= 30 ; i++)
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// uint i = 0u;
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// for (int x = 0; x <= 30 ; x++, i = 1u << x)
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// {
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// i = 1u << x;
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//
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// if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i)
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// if (HG == false)
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// m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString());
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