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remove a potencially dang. lock
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@@ -4004,7 +4004,7 @@ namespace OpenSim.Region.Framework.Scenes
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if((flags & 0x1000) == 0) // wait for seeds sending
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return;
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lock (m_completeMovementLock)
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// lock (m_completeMovementLock)
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{
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if(!NeedInitialData)
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return;
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