Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)

This commit is contained in:
MW
2007-12-01 21:16:42 +00:00
parent 5c866bc6ff
commit 96ac8f00c7

View File

@@ -473,8 +473,8 @@ namespace OpenSim.Region.Environment.Scenes
if (rezAsset != null)
{
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
//userInfo.DeleteItem(remoteClient.AgentId, item);
//remoteClient.SendRemoveInventoryItem(itemID);
}
}
}