mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
make sure XEngine does release script events when a script is destroyed
This commit is contained in:
@@ -1112,10 +1112,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
|
||||
if (type == (int)InventoryType.LSL)
|
||||
m_part.aggregateScriptEvents(); // this also does full update
|
||||
else
|
||||
m_part.ScheduleFullUpdate();
|
||||
m_part.ScheduleFullUpdate();
|
||||
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
return type;
|
||||
|
||||
Reference in New Issue
Block a user