Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908. Thanks Teravus for the suggestions :)

This commit is contained in:
Dahlia Trimble
2009-01-15 02:17:30 +00:00
parent 46cac455c1
commit 9822f8fc8f

View File

@@ -2339,6 +2339,8 @@ if (m_shape != null) {
PrimitiveBaseShape m_newshape = m_shape.Copy();
PhysActor.Shape = m_newshape;
m_shape = m_newshape;
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
}
}