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Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908. Thanks Teravus for the suggestions :)
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@@ -2339,6 +2339,8 @@ if (m_shape != null) {
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PrimitiveBaseShape m_newshape = m_shape.Copy();
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PhysActor.Shape = m_newshape;
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m_shape = m_newshape;
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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}
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}
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