Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
This commit is contained in:
Melanie
2012-02-18 22:21:10 +00:00
24 changed files with 556 additions and 70 deletions

View File

@@ -177,6 +177,9 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void AvatarAppearanceChange(ScenePresence avatar);
public event AvatarAppearanceChange OnAvatarAppearanceChange;
public event Action<ScenePresence> OnSignificantClientMovement;
public delegate void IncomingInstantMessage(GridInstantMessage message);
@@ -188,10 +191,62 @@ namespace OpenSim.Region.Framework.Scenes
public event ClientClosed OnClientClosed;
// Fired when a script is created
// The indication that a new script exists in this region.
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
public event NewScript OnNewScript;
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
NewScript handlerNewScript = OnNewScript;
if (handlerNewScript != null)
{
foreach (NewScript d in handlerNewScript.GetInvocationList())
{
try
{
d(clientID, part, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
// An indication that the script has changed.
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
public event UpdateScript OnUpdateScript;
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{
UpdateScript handlerUpdateScript = OnUpdateScript;
if (handlerUpdateScript != null)
{
foreach (UpdateScript d in handlerUpdateScript.GetInvocationList())
{
try
{
d(clientId, itemId, primId, isScriptRunning, newAssetID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
/// <summary>
/// This is fired when a scene object property that a script might be interested in (such as color, scale or
/// inventory) changes. Only enough information is sent for the LSL changed event
/// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
/// ScriptChangedEvent is fired when a scene object property that a script might be interested
/// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
/// This is not an indication that the script has changed (see OnUpdateScript for that).
/// This event is sent to a script to tell it that some property changed on
/// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
/// </summary>
public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptChangedEvent(uint localID, uint change);
@@ -1262,6 +1317,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerAvatarAppearanceChanged(ScenePresence avatar)
{
AvatarAppearanceChange handler = OnAvatarAppearanceChange;
if (handler != null)
{
foreach (AvatarAppearanceChange d in handler.GetInvocationList())
{
try
{
d(avatar);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerIncomingInstantMessage(GridInstantMessage message)
{
IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;

View File

@@ -265,6 +265,10 @@ namespace OpenSim.Region.Framework.Scenes
//
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
}
// Tell anyone managing scripts that a script has been reloaded/changed
EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID);
part.ParentGroup.ResumeScripts();
return errors;
}
@@ -1643,9 +1647,13 @@ namespace OpenSim.Region.Framework.Scenes
// have state in inventory
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
// tell anyone watching that there is a new script in town
EventManager.TriggerNewScript(agentID, part, copyID);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
part.ParentGroup.ResumeScripts();
return part;
@@ -1726,6 +1734,10 @@ namespace OpenSim.Region.Framework.Scenes
part.Inventory.AddInventoryItem(taskItem, false);
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
// tell anyone managing scripts that a new script exists
EventManager.TriggerNewScript(agentID, part, taskItem.ItemID);
part.ParentGroup.ResumeScripts();
return part;
@@ -1954,7 +1966,7 @@ namespace OpenSim.Region.Framework.Scenes
permissionToTake = true;
permissionToDelete = true;
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
}
}
else // Auto return passes through here with null agent

View File

@@ -3397,6 +3397,9 @@ namespace OpenSim.Region.Framework.Scenes
{
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
bool viahome = ((teleportFlags & (uint)Constants.TeleportFlags.ViaHome) != 0);
bool godlike = ((teleportFlags & (uint)Constants.TeleportFlags.Godlike) != 0);
reason = String.Empty;
//Teleport flags:
@@ -3571,6 +3574,29 @@ namespace OpenSim.Region.Framework.Scenes
agent.startpos.Z = 720;
}
}
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
!viahome && !godlike)
{
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
// Can have multiple SpawnPoints
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
if ( spawnpoints.Count > 1)
{
// We have multiple SpawnPoints, Route the agent to a random one
agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
}
else
{
// We have a single SpawnPoint and will route the agent to it
agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
}
return true;
}
// Honor parcel landing type and position.
/*
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);

View File

@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Framework.Scenes
if (group != null)
{
if (m_parentScene.Permissions.CanEditObject(group.UUID,agentID))
if (m_parentScene.Permissions.CanEditObject(group.UUID, agentID))
{
group.UpdateExtraParam(primLocalID, type, inUse, data);
}
@@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
{
if (m_parentScene.Permissions.CanEditObject(group.GetPartsFullID(primLocalID), agentID))
if (m_parentScene.Permissions.CanEditObject(group.UUID, agentID))
{
ObjectShapePacket.ObjectDataBlock shapeData = new ObjectShapePacket.ObjectDataBlock();
shapeData.ObjectLocalID = shapeBlock.ObjectLocalID;

View File

@@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
RootPart.UUID);
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
DeRezAction.Return, UUID.Zero);

View File

@@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml;
using log4net;
@@ -573,13 +574,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
{
bool errors = false;
obj.Shape = ReadShape(reader, "Shape", out errors);
List<string> errorNodeNames;
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
if (errors)
if (errorNodeNames != null)
{
m_log.DebugFormat(
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.",
obj.Name, obj.UUID);
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
}
}
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
@@ -1529,31 +1532,44 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// </summary>
/// <param name="reader"></param>
/// <param name="name">The name of the xml element containing the shape</param>
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
/// <returns>The shape parsed</returns>
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
{
errors = false;
List<string> internalErrorNodeNames = null;
PrimitiveBaseShape shape = new PrimitiveBaseShape();
if (reader.IsEmptyElement)
{
reader.Read();
errorNodeNames = null;
return shape;
}
reader.ReadStartElement(name, String.Empty); // Shape
errors = ExternalRepresentationUtils.ExecuteReadProcessors(
ExternalRepresentationUtils.ExecuteReadProcessors(
shape,
m_ShapeXmlProcessors,
reader,
(o, nodeName, e)
=>
{
m_log.DebugFormat(
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
nodeName, e.Message, e.StackTrace);
// m_log.DebugFormat(
// "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
// nodeName, e.Message, e.StackTrace);
if (internalErrorNodeNames == null)
internalErrorNodeNames = new List<string>();
internalErrorNodeNames.Add(nodeName);
}
);
reader.ReadEndElement(); // Shape
errorNodeNames = internalErrorNodeNames;
return shape;
}