Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
This commit is contained in:
Melanie
2012-02-18 22:21:10 +00:00
24 changed files with 556 additions and 70 deletions

View File

@@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
/// </summary>
public class OdePlugin : IPhysicsPlugin
{
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private OdeScene m_scene;
@@ -59,13 +59,36 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (m_scene == null)
{
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
// will find it already loaded later on.
//
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
// controlled in Ode.NET.dll.config
if (Util.IsWindows())
{
string nativeLibraryPath;
if (Util.Is64BitProcess())
nativeLibraryPath = "lib64/ode.dll";
else
nativeLibraryPath = "lib32/ode.dll";
m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath);
if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero)
m_log.ErrorFormat(
"[ODE PLUGIN]: Couldn't find native Windows ODE library at {0}", nativeLibraryPath);
}
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// http://opensimulator.org/mantis/view.php?id=2750).
d.InitODE();
m_scene = new OdeScene(sceneIdentifier);
}
return (m_scene);
return m_scene;
}
public string GetName()