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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
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@@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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public class OdePlugin : IPhysicsPlugin
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{
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private OdeScene m_scene;
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@@ -59,13 +59,36 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (m_scene == null)
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{
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// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
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// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
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// will find it already loaded later on.
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//
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// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
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// controlled in Ode.NET.dll.config
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if (Util.IsWindows())
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{
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string nativeLibraryPath;
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if (Util.Is64BitProcess())
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nativeLibraryPath = "lib64/ode.dll";
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else
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nativeLibraryPath = "lib32/ode.dll";
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m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath);
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if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero)
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m_log.ErrorFormat(
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"[ODE PLUGIN]: Couldn't find native Windows ODE library at {0}", nativeLibraryPath);
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}
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// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// http://opensimulator.org/mantis/view.php?id=2750).
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d.InitODE();
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m_scene = new OdeScene(sceneIdentifier);
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}
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return (m_scene);
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return m_scene;
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}
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public string GetName()
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