set ubODE as default physics engine

This commit is contained in:
UbitUmarov
2025-08-15 17:09:17 +01:00
parent 3b4f04107b
commit 988501e141
2 changed files with 10 additions and 12 deletions

View File

@@ -241,18 +241,18 @@
;; Select a mesher here.
;;
;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} ubODEMeshmerizer
;; ZeroMesher is faster but leaves the physics engine to model the mesh
;; using the basic shapes that it supports.
;; Usually this is only a box.
;; Usually this is only a box or a sphere
;; Default is Meshmerizer
; meshing = Meshmerizer
; meshing = ZeroMesher
;; select ubODEMeshmerizer only with ubOde physics engine
;; Must select ubODEMeshmerizer with ubOde physics engine
; meshing = ubODEMeshmerizer
;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} ubODE
;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
@@ -262,7 +262,6 @@
; physics = BulletSim
; physics = basicphysics
; physics = POS
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
; physics = ubODE
; ubODE does allocate a lot of memory on stack. On linux you may need to increase its limit

View File

@@ -268,13 +268,12 @@
;
;
; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
; Usually this is only a box
; select ubODEMeshmerizer with and only with ubOde physics engine
; Usually this is only a box or a sphere
; meshing = ubODEMeshmerizer
meshing = Meshmerizer
; meshing = Meshmerizer
;meshing = ZeroMesher
;; select ubODEMeshmerizer only with ubOde physics engine
; meshing = ubODEMeshmerizer
;; Must select ubODEMeshmerizer with ubOde physics engine
meshing = ubODEMeshmerizer
; Path to decoded sculpty maps
; Defaults to "j2kDecodeCache
@@ -293,11 +292,11 @@
;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is BulletSim
physics = BulletSim
; physics = BulletSim
;physics = modified_BulletX
;physics = basicphysics
;physics = POS
; physics = ubODE
physics = ubODE
; ##
; ## SCRIPT ENGINE