Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch

This commit is contained in:
Justin Clark-Casey (justincc)
2010-05-03 21:34:38 +01:00
committed by Justin Clark-Casey
parent 3d72a73b22
commit 98f2b798ff

View File

@@ -143,10 +143,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
{
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;