Close streams immediately when we finish using them

This commit is contained in:
Oren Hurvitz
2014-06-01 17:39:11 +03:00
parent b81187db5a
commit 99ac770abb
34 changed files with 426 additions and 485 deletions

View File

@@ -509,6 +509,19 @@ namespace OpenSim.Framework
return sb.ToString();
}
public static byte[] DocToBytes(XmlDocument doc)
{
using (MemoryStream ms = new MemoryStream())
using (XmlTextWriter xw = new XmlTextWriter(ms, null))
{
xw.Formatting = Formatting.Indented;
doc.WriteTo(xw);
xw.Flush();
return ms.ToArray();
}
}
/// <summary>
/// Is the platform Windows?
/// </summary>
@@ -1307,46 +1320,6 @@ namespace OpenSim.Framework
return ret;
}
public static string Compress(string text)
{
byte[] buffer = Util.UTF8.GetBytes(text);
MemoryStream memory = new MemoryStream();
using (GZipStream compressor = new GZipStream(memory, CompressionMode.Compress, true))
{
compressor.Write(buffer, 0, buffer.Length);
}
memory.Position = 0;
byte[] compressed = new byte[memory.Length];
memory.Read(compressed, 0, compressed.Length);
byte[] compressedBuffer = new byte[compressed.Length + 4];
Buffer.BlockCopy(compressed, 0, compressedBuffer, 4, compressed.Length);
Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, compressedBuffer, 0, 4);
return Convert.ToBase64String(compressedBuffer);
}
public static string Decompress(string compressedText)
{
byte[] compressedBuffer = Convert.FromBase64String(compressedText);
using (MemoryStream memory = new MemoryStream())
{
int msgLength = BitConverter.ToInt32(compressedBuffer, 0);
memory.Write(compressedBuffer, 4, compressedBuffer.Length - 4);
byte[] buffer = new byte[msgLength];
memory.Position = 0;
using (GZipStream decompressor = new GZipStream(memory, CompressionMode.Decompress))
{
decompressor.Read(buffer, 0, buffer.Length);
}
return Util.UTF8.GetString(buffer);
}
}
/// <summary>
/// Copy data from one stream to another, leaving the read position of both streams at the beginning.
/// </summary>