Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.

This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker).
This commit is contained in:
Robert Adams
2014-07-20 10:56:52 -07:00
parent aa8b44c001
commit b81187db5a
2 changed files with 2 additions and 2 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private String m_InitialTerrain = "pinhead-island";
// If true, send terrain patch updates to clients based on their view distance
private bool m_sendTerrainUpdatesByViewDistance = false;
private bool m_sendTerrainUpdatesByViewDistance = true;
// Class to keep the per client collection of terrain patches that must be sent.
// A patch is set to 'true' meaning it should be sent to the client. Once the

View File

@@ -1770,7 +1770,7 @@
; If 'true' each avatar is only sent terrain patches within their view distance
; This also changes the region terrain loading from 'lawn mower' to ordered around
; the avatar outward.
SendTerrainUpdatesByViewDistance = False
SendTerrainUpdatesByViewDistance = True
;;
;; If you are using a simian grid frontend you can enable